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2018-06-16Removes some leftovers debug messages.nsensfel
2018-06-16...Nathanael Sensfelder
2018-06-16characters as array, took a shot at optimization.nsensfel
2018-06-15Adds tile cards.nsensfel
2018-06-15Woops, that puts markers outside the map.nsensfel
2018-06-15Actually, attacks can go over OOBs.nsensfel
2018-06-15Flicker->blinking, basic tile costs.nsensfel
2018-06-15Non-interactive markers are no longer transparent.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Improving display of "can't defend" markers...nsensfel
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character.
2018-06-14Sets a saner behavior for the marker tiles.nsensfel
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel
2018-06-12Adds some watery tiles.nsensfel
2018-06-11Displayed nav goes away more easily.nsensfel
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character.
2018-06-11Adds non-controlled characters navigator previews.nsensfel
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it.
2018-06-08Less flashy background for portraits, blinking.nsensfel
2018-06-08Full character infos are now using CharacterCards.nsensfel
2018-06-08Still improving those CharacterCards...nsensfel
2018-06-08Uses CharacterCards more freely.nsensfel
2018-06-08Improves disabled char visual, target selection.nsensfel
2018-06-08Fixes armor penalties being applied twice.nsensfel
2018-06-08Fixes {armor,weapon} not being loaded before use.nsensfel
2018-06-07add_armor, add_weapon, server-side chosen armor.Nathanael Sensfelder
Not tested.
2018-06-07Updates URLs to match server's new module names.nsensfel
2018-06-01Takes armor into account in attributes.nsensfel
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-31Adds a "meh" to "pretty bad" chain armor image.Nathanael Sensfelder
2018-05-31Adds "coef" factor to equipment for more variety.nsensfel
2018-05-31Preparing to add Armors (w/ stats, this time).nsensfel
2018-05-30Oh, and let's have a smooth mov pts bar too!Nathanael Sensfelder
2018-05-30Mov pts + smooth :hovers + go button.Nathanael Sensfelder
2018-05-30Isolates gauge creation, changes carcard aestheticnsensfel
2018-05-30Adding some visuals for the health.nsensfel
2018-05-29Adds a third tile design.Nathanael Sensfelder
But, considering how it looks, I think the tree stumps and logs should probably be kept separate.
2018-05-29Restores manual controls.Nathanael Sensfelder
2018-05-29Replaces the rocks with mushrooms.nsensfel
They're not great, but it's definitely better than all the previous versions of that tile.
2018-05-28Makes the rocks more grassy.Nathanael Sensfelder
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess...
2018-05-28Slower blinking.Nathanael Sensfelder
2018-05-28Makes active characters blink.nsensfel
2018-05-23Forces preprocessor, locate char on portrait clickNathanael Sensfelder
This might actually make the Timeline more user friendly.
2018-05-23Puts some armor on the characters.Nathanael Sensfelder
Also adds a file missing from the previous commit.
2018-05-23Centralizes Character HTML generation.Nathanael Sensfelder
2018-05-22Adds the Crow and the Hermine to the game.Nathanael Sensfelder
2018-05-22Centers a bit better on characters.Nathanael Sensfelder
2018-05-22Scrolls to show focused character (WIP).Nathanael Sensfelder
2018-05-11Adds an unsatisfactory crow portrait.Nathanael Sensfelder