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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-16 | Removes some leftovers debug messages. | nsensfel | |
2018-06-16 | ... | Nathanael Sensfelder | |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel | |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |
2018-06-12 | More (lazily made) watery tiles. | nsensfel | |
2018-06-12 | Adds some watery tiles. | nsensfel | |
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. | |||
2018-06-11 | Adds non-controlled characters navigator previews. | nsensfel | |
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it. | |||
2018-06-08 | Less flashy background for portraits, blinking. | nsensfel | |
2018-06-08 | Full character infos are now using CharacterCards. | nsensfel | |
2018-06-08 | Still improving those CharacterCards... | nsensfel | |
2018-06-08 | Uses CharacterCards more freely. | nsensfel | |
2018-06-08 | Improves disabled char visual, target selection. | nsensfel | |
2018-06-08 | Fixes armor penalties being applied twice. | nsensfel | |
2018-06-08 | Fixes {armor,weapon} not being loaded before use. | nsensfel | |
2018-06-07 | add_armor, add_weapon, server-side chosen armor. | Nathanael Sensfelder | |
Not tested. | |||
2018-06-07 | Updates URLs to match server's new module names. | nsensfel | |
2018-06-01 | Takes armor into account in attributes. | nsensfel | |
2018-06-01 | Shows armor on CharacterCard. | nsensfel | |
2018-05-31 | Adds a "meh" to "pretty bad" chain armor image. | Nathanael Sensfelder | |
2018-05-31 | Adds "coef" factor to equipment for more variety. | nsensfel | |
2018-05-31 | Preparing to add Armors (w/ stats, this time). | nsensfel | |
2018-05-30 | Oh, and let's have a smooth mov pts bar too! | Nathanael Sensfelder | |
2018-05-30 | Mov pts + smooth :hovers + go button. | Nathanael Sensfelder | |
2018-05-30 | Isolates gauge creation, changes carcard aesthetic | nsensfel | |
2018-05-30 | Adding some visuals for the health. | nsensfel | |
2018-05-29 | Adds a third tile design. | Nathanael Sensfelder | |
But, considering how it looks, I think the tree stumps and logs should probably be kept separate. | |||
2018-05-29 | Restores manual controls. | Nathanael Sensfelder | |
2018-05-29 | Replaces the rocks with mushrooms. | nsensfel | |
They're not great, but it's definitely better than all the previous versions of that tile. | |||
2018-05-28 | Makes the rocks more grassy. | Nathanael Sensfelder | |
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess... | |||
2018-05-28 | Slower blinking. | Nathanael Sensfelder | |
2018-05-28 | Makes active characters blink. | nsensfel | |
2018-05-23 | Forces preprocessor, locate char on portrait click | Nathanael Sensfelder | |
This might actually make the Timeline more user friendly. | |||
2018-05-23 | Puts some armor on the characters. | Nathanael Sensfelder | |
Also adds a file missing from the previous commit. | |||
2018-05-23 | Centralizes Character HTML generation. | Nathanael Sensfelder | |
2018-05-22 | Adds the Crow and the Hermine to the game. | Nathanael Sensfelder | |
2018-05-22 | Centers a bit better on characters. | Nathanael Sensfelder | |
2018-05-22 | Scrolls to show focused character (WIP). | Nathanael Sensfelder | |
2018-05-11 | Adds an unsatisfactory crow portrait. | Nathanael Sensfelder | |