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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-17 | Re-check character validity on equipment change.HEADmaster | nsensfel | |
2019-09-16 | Removes damage icon. | nsensfel | |
2019-09-16 | Dmg type from T-Data, no more atk sum. | nsensfel | |
2019-09-16 | Changes omni scale op, Sec. WP allows negative att | nsensfel | |
2019-09-14 | Display proper color when attribute is negative. | Nathanael Sensfelder | |
It still does not check if things are okay when using the other weapon, though. | |||
2019-09-14 | Removes code smell, fixes roster editor atts view. | Nathanael Sensfelder | |
It's still not coloring the negative values correctly, though. | |||
2019-09-14 | Shows omnimods with the slot's modifier applied. | Nathanael Sensfelder | |
2019-09-13 | More SVGs. | Nathanael Sensfelder | |
2019-09-13 | Adds some SVGs. | nsensfel | |
2019-09-13 | Ensures 3 omnimods per line. | nsensfel | |
2019-09-13 | More successful attempt at improving omnimods UI. | nsensfel | |
2019-09-12 | Revert "Experimenting with icons" | Nathanael Sensfelder | |
This reverts commit 512d266bc7da3bfcd55d23fdb6de7e4ba5293165. | |||
2019-09-12 | Experimenting with icons | nsensfel | |
2019-09-12 | Adds min values when displaying omnimods in battle. | Nathanael Sensfelder | |
2019-09-12 | Improves presentation of attributes in battle. | Nathanael Sensfelder | |
2019-09-11 | ... | nsensfel | |
2019-09-11 | ... | nsensfel | |
2019-09-11 | ... | Nathanael Sensfelder | |
2019-09-09 | Uses a less brutal way to upload TO. | Nathanael Sensfelder | |
2019-09-09 | Makes glyph selection more user-friendly. | Nathanael Sensfelder | |
2019-09-09 | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-client | Nathanael Sensfelder | |
2019-09-09 | ... | Nathanael Sensfelder | |
2019-09-09 | Highlights invalid glyphs. | nsensfel | |
2019-09-06 | Highlights negative values. | Nathanael Sensfelder | |
2019-09-06 | Working on the UI... | Nathanael Sensfelder | |
2019-09-06 | Quick removal of omnimods from glyph boards. | nsensfel | |
2019-08-29 | ...attributes_removal | Nathanael Sensfelder | |
2019-08-10 | Statistics -> Attributes. | Nathanael Sensfelder | |
2019-07-15 | Forgotten change. | Nathanael Sensfelder | |
2019-06-14 | Default to 100% attack strength. | Nathanael Sensfelder | |
2019-06-14 | Removes all references to attributes. | Nathanael Sensfelder | |
2019-06-13 | Fixes animation manager rewind. | Nathanael Sensfelder | |
2019-06-13 | Adds AoO pathfinding & temporary representation. | Nathanael Sensfelder | |
The animation manager does not work correctly though: when a move action has been interrupted, it will rewind like if there was only the last movement part, yet play back all parts, landing the character at the wrong location. | |||
2019-06-12 | Working on Attacks of Opportunity... | Nathanael Sensfelder | |
I think that the use of map markers to handle attacks of opportunity is justified on the client: quick and cheap detection is key for the path finding algorithm, and we don't need to propagate the changes to another copy of the data. | |||
2019-05-14 | Updates Dijkstra's to avoid attacks of opportunity. | nsensfel | |
2019-05-09 | Adds danger zone calculation. | Nathanael Sensfelder | |
2019-05-09 | (Untested) Should set player_ix, keep track of player chars. | nsensfel | |
2019-05-07 | Working on markers... | nsensfel | |
2019-05-06 | Minor UI improvements. | nsensfel | |
2019-05-03 | Adds partial Marker edition (no permissions yet). | nsensfel | |
2019-05-03 | Fixes the Accuracy help text. | nsensfel | |
2019-05-03 | Base dmg icon, dmg types help. | nsensfel | |
2019-05-03 | Makes it less of a dark smudge. | nsensfel | |
2019-05-03 | Adds some help for stats & attributes. | nsensfel | |
2019-04-29 | Still a lot of work to be done with the CSS... | nsensfel | |
2019-03-27 | It compiles again! | Nathanael Sensfelder | |
2019-03-26 | [Broken] ... | Nathanael Sensfelder | |
2019-03-26 | [Broken] ... | nsensfel | |
2019-03-23 | [Broken] ... 'battle' compiles again ... | Nathanael Sensfelder | |
2019-03-23 | [Broken] ... still refactoring ... | Nathanael Sensfelder | |