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|
module Battle.Struct.Attributes exposing
(
Type,
Category(..),
get_constitution,
get_dexterity,
get_intelligence,
get_mind,
get_speed,
get_strength,
get_effective_constitution,
get_effective_dexterity,
get_effective_intelligence,
get_effective_mind,
get_effective_speed,
get_effective_strength,
mod_constitution,
mod_dexterity,
mod_intelligence,
mod_mind,
mod_speed,
mod_strength,
mod,
get,
new,
decode_category,
encode_category,
default
)
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type Category =
Constitution
| Dexterity
| Intelligence
| Mind
| Speed
| Strength
type alias Type =
{
constitution : Int,
dexterity : Int,
intelligence : Int,
mind : Int,
speed : Int,
strength : Int
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
get_within_range : Int -> Int -> Int -> Int
get_within_range vmin vmax v = (min vmax (max vmin v))
get_within_att_range : Int -> Int
get_within_att_range v = (get_within_range 0 100 v)
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_constitution : Type -> Int
get_constitution t = t.constitution
get_dexterity : Type -> Int
get_dexterity t = t.dexterity
get_intelligence : Type -> Int
get_intelligence t = t.intelligence
get_mind : Type -> Int
get_mind t = t.mind
get_speed : Type -> Int
get_speed t = t.speed
get_strength : Type -> Int
get_strength t = t.strength
get_effective_constitution : Type -> Int
get_effective_constitution t = (get_within_att_range t.constitution)
get_effective_dexterity : Type -> Int
get_effective_dexterity t = (get_within_att_range t.dexterity)
get_effective_intelligence : Type -> Int
get_effective_intelligence t = (get_within_att_range t.intelligence)
get_effective_mind : Type -> Int
get_effective_mind t = (get_within_att_range t.mind)
get_effective_speed : Type -> Int
get_effective_speed t = (get_within_att_range t.speed)
get_effective_strength : Type -> Int
get_effective_strength t = (get_within_att_range t.strength)
mod_constitution : Int -> Type -> Type
mod_constitution i t =
{t |
constitution = (i + t.constitution)
}
mod_dexterity : Int -> Type -> Type
mod_dexterity i t =
{t |
dexterity = (i + t.dexterity)
}
mod_intelligence : Int -> Type -> Type
mod_intelligence i t =
{t |
intelligence = (i + t.intelligence)
}
mod_mind : Int -> Type -> Type
mod_mind i t =
{t |
mind = (i + t.mind)
}
mod_speed : Int -> Type -> Type
mod_speed i t =
{t |
speed = (i + t.speed)
}
mod_strength : Int -> Type -> Type
mod_strength i t =
{t |
strength = (i + t.strength)
}
mod : Category -> Int -> Type -> Type
mod cat i t =
case cat of
Constitution -> (mod_constitution i t)
Dexterity -> (mod_dexterity i t)
Intelligence -> (mod_intelligence i t)
Mind -> (mod_mind i t)
Speed -> (mod_speed i t)
Strength -> (mod_strength i t)
get : Category -> Type -> Int
get cat t =
case cat of
Constitution -> (get_constitution t)
Dexterity -> (get_dexterity t)
Intelligence -> (get_intelligence t)
Mind -> (get_mind t)
Speed -> (get_speed t)
Strength -> (get_strength t)
new : (
Int -> -- constitution
Int -> -- dexterity
Int -> -- intelligence
Int -> -- mind
Int -> -- speed
Int -> -- strength
Type
)
new con dex int min spe str =
{
constitution = con,
dexterity = dex,
intelligence = int,
mind = min,
speed = spe,
strength = str
}
default : Type
default =
{
constitution = 50,
dexterity = 50,
intelligence = 50,
mind = 50,
speed = 50,
strength = 50
}
decode_category : String -> Category
decode_category str =
case str of
"con" -> Constitution
"dex" -> Dexterity
"int" -> Intelligence
"min" -> Mind
"spe" -> Speed
_ -> Strength
encode_category : Category -> String
encode_category cat =
case cat of
Constitution -> "con"
Dexterity -> "dex"
Intelligence -> "int"
Mind -> "min"
Speed -> "spe"
Strength -> "str"
|