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|
module BattleMap.Struct.Tile exposing
(
Ref,
VariantID,
FamilyID,
Type,
get_id,
get_name,
get_cost,
get_omnimods,
get_family,
decoder
)
-- Elm -------------------------------------------------------------------------
import Dict
import Json.Decode
import Json.Decode.Pipeline
-- Battle ----------------------------------------------------------------------
import Battle.Struct.Omnimods
-- Local Module ----------------------------------------------------------------
import Constants.UI
import Constants.Movement
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Ref = String
type alias VariantID = String
type alias FamilyID = String
type alias Type =
{
id : Ref,
name : String,
crossing_cost : Int,
family : FamilyID,
depth : Int,
omnimods : Battle.Struct.Omnimods.Type
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_id : Type -> Ref
get_id tile = tile.id
get_cost : Type -> Int
get_cost tile = tile.crossing_cost
get_name : Type -> String
get_name tile = tile.name
get_family : Type -> FamilyID
get_family tile = tile.family
get_omnimods : Type -> Battle.Struct.Omnimods.Type
get_omnimods t = t.omnimods
decoder : (Json.Decode.Decoder Type)
decoder =
(Json.Decode.succeed
Type
|> (Json.Decode.Pipeline.required "id" Json.Decode.string)
|> (Json.Decode.Pipeline.required "nam" Json.Decode.string)
|> (Json.Decode.Pipeline.required "ct" Json.Decode.int)
|> (Json.Decode.Pipeline.required "fa" Json.Decode.string)
|> (Json.Decode.Pipeline.required "de" Json.Decode.int)
|> (Json.Decode.Pipeline.required "omni" Battle.Struct.Omnimods.decoder)
)
|