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module BattleCharacters.Struct.Inventory exposing
(
Type,
new,
is_ready,
get_weapon,
add_weapon,
get_armor,
add_armor,
get_portrait,
add_portrait,
get_glyph,
add_glyph,
get_glyph_board,
add_glyph_board,
get_skill,
add_skill
)
-- Elm -------------------------------------------------------------------------
import Dict
-- Battle ----------------------------------------------------------------------
import BattleCharacters.Struct.Armor
import BattleCharacters.Struct.Glyph
import BattleCharacters.Struct.GlyphBoard
import BattleCharacters.Struct.Portrait
import BattleCharacters.Struct.Skill
import BattleCharacters.Struct.Weapon
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Type =
{
weapons :
(Dict.Dict
BattleCharacters.Struct.Weapon.Ref
BattleCharacters.Struct.Weapon.Type
),
armors :
(Dict.Dict
BattleCharacters.Struct.Armor.Ref
BattleCharacters.Struct.Armor.Type
),
glyphs :
(Dict.Dict
BattleCharacters.Struct.Glyph.Ref
BattleCharacters.Struct.Glyph.Type
),
glyph_boards :
(Dict.Dict
BattleCharacters.Struct.GlyphBoard.Ref
BattleCharacters.Struct.GlyphBoard.Type
),
portraits :
(Dict.Dict
BattleCharacters.Struct.Portrait.Ref
BattleCharacters.Struct.Portrait.Type
),
skills :
(Dict.Dict
BattleCharacters.Struct.Skill.Ref
BattleCharacters.Struct.Skill.Type
)
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
new : Type
new =
{
weapons :
(Dict.Dict
BattleCharacters.Struct.Weapon.Ref
BattleCharacters.Struct.Weapon.Type
),
armors :
(Dict.Dict
BattleCharacters.Struct.Armor.Ref
BattleCharacters.Struct.Armor.Type
),
glyphs :
(Dict.Dict
BattleCharacters.Struct.Glyph.Ref
BattleCharacters.Struct.Glyph.Type
),
glyph_boards :
(Dict.Dict
BattleCharacters.Struct.GlyphBoard.Ref
BattleCharacters.Struct.GlyphBoard.Type
),
portraits :
(Dict.Dict
BattleCharacters.Struct.Portrait.Ref
BattleCharacters.Struct.Portrait.Type
),
skills :
(Dict.Dict
BattleCharacters.Struct.Portrait.Ref
BattleCharacters.Struct.Portrait.Type
),
}
is_ready : Type -> Bool
is_ready inventory =
(
(inventory.portraits /= (Dict.empty))
&& (inventory.weapons /= (Dict.empty))
&& (inventory.armors /= (Dict.empty))
&& (inventory.glyph_boards /= (Dict.empty))
&& (inventory.glyphs /= (Dict.empty))
&& (inventory.skills /= (Dict.empty))
)
---- Accessors -----------------------------------------------------------------
----------------
---- Weapon ----
----------------
get_weapon : (
BattleCharacters.Struct.Weapon.Ref ->
Type ->
BattleCharacters.Struct.Weapon.Type
)
get_weapon wp_id inventory =
case (Dict.get wp_id inventory.weapons) of
(Just wp) -> wp
Nothing -> BattleCharacters.Struct.Weapon.none
add_weapon : BattleCharacters.Struct.Weapon.Type -> Type -> Type
add_weapon wp inventory =
{inventory |
weapons =
(Dict.insert
(BattleCharacters.Struct.Weapon.get_id wp)
wp
inventory.weapons
)
}
---------------
---- Armor ----
---------------
get_armor : (
BattleCharacters.Struct.Armor.Ref ->
Type ->
BattleCharacters.Struct.Armor.Type
)
get_armor ar_id inventory =
case (Dict.get ar_id inventory.armors) of
(Just ar) -> ar
Nothing -> BattleCharacters.Struct.Armor.none
add_armor : BattleCharacters.Struct.Armor.Type -> Type -> Type
add_armor ar inventory =
{inventory |
armors =
(Dict.insert
(BattleCharacters.Struct.Armor.get_id ar)
ar
inventory.armors
)
}
------------------
---- Portrait ----
------------------
get_portrait : (
BattleCharacters.Struct.Portrait.Ref ->
Type ->
BattleCharacters.Struct.Portrait.Type
)
get_portrait pt_id inventory =
case (Dict.get pt_id inventory.portraits) of
(Just pt) -> pt
Nothing -> BattleCharacters.Struct.Portrait.none
add_portrait : BattleCharacters.Struct.Portrait.Type -> Type -> Type
add_portrait pt inventory =
{inventory |
portraits =
(Dict.insert
(BattleCharacters.Struct.Portrait.get_id pt)
pt
inventory.portraits
)
}
---------------
---- Glyph ----
---------------
get_glyph : (
BattleCharacters.Struct.Glyph.Ref ->
Type ->
BattleCharacters.Struct.Glyph.Type
)
get_glyph gl_id inventory =
case (Dict.get gl_id inventory.glyphs) of
(Just gl) -> gl
Nothing -> BattleCharacters.Struct.Glyph.none
add_glyph : BattleCharacters.Struct.Glyph.Type -> Type -> Type
add_glyph gl inventory =
{inventory |
glyphs =
(Dict.insert
(BattleCharacters.Struct.Glyph.get_id gl)
gl
inventory.glyphs
)
}
---------------------
---- Glyph Board ----
---------------------
get_glyph_board : (
BattleCharacters.Struct.GlyphBoard.Ref ->
Type ->
BattleCharacters.Struct.GlyphBoard.Type
)
get_glyph_board gb_id inventory =
case (Dict.get gb_id inventory.glyph_boards) of
(Just gb) -> gb
Nothing -> BattleCharacters.Struct.GlyphBoard.none
add_glyph_board : BattleCharacters.Struct.GlyphBoard.Type -> Type -> Type
add_glyph_board glb inventory =
{inventory |
glyph_boards =
(Dict.insert
(BattleCharacters.Struct.GlyphBoard.get_id glb)
glb
inventory.glyph_boards
)
}
---------------
---- Skill ----
---------------
get_skill : (
BattleCharacters.Struct.Skill.Ref ->
Type ->
BattleCharacters.Struct.Skill.Type
)
get_skill sk_id inventory =
case (Dict.get sk_id inventory.skills) of
(Just sk) -> sk
Nothing -> BattleCharacters.Struct.Skill.none
add_skill : BattleCharacters.Struct.Skill.Type -> Type -> Type
add_skill sk inventory =
{inventory |
skills =
(Dict.insert
(BattleCharacters.Struct.Skill.get_id sk)
sk
inventory.skills
)
}
|