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|
module BattleCharacters.Struct.GlyphBoard exposing
(
Type,
Ref,
get_name,
get_id,
get_slots,
get_omnimods,
get_omnimods_with_glyphs,
decoder,
none,
default
)
-- Elm -------------------------------------------------------------------------
import Array
import List
import Json.Decode
import Json.Decode.Pipeline
-- Battle ----------------------------------------------------------------------
import Battle.Struct.Omnimods
-- Battle Characters -----------------------------------------------------------
import BattleCharacters.Struct.Glyph
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Type =
{
id : String,
name : String,
slots : (List Int),
omnimods : Battle.Struct.Omnimods.Type
}
type alias Ref = String
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_id : Type -> String
get_id g = g.id
get_name : Type -> String
get_name g = g.name
get_slots : Type -> (List Int)
get_slots g = g.slots
get_omnimods : Type -> Battle.Struct.Omnimods.Type
get_omnimods g = g.omnimods
get_omnimods_with_glyphs : (
(Array.Array BattleCharacters.Struct.Glyph.Type) ->
Type ->
Battle.Struct.Omnimods.Type
)
get_omnimods_with_glyphs glyphs board =
(List.foldl
(Battle.Struct.Omnimods.merge)
board.omnimods
(List.map2
(Battle.Struct.Omnimods.scale)
(List.map (\e -> ((toFloat e) / 100.0)) board.slots)
(List.map
(BattleCharacters.Struct.Glyph.get_omnimods) (Array.toList glyphs)
)
)
)
decoder : (Json.Decode.Decoder Type)
decoder =
(Json.Decode.succeed
Type
|> (Json.Decode.Pipeline.required "id" Json.Decode.string)
|> (Json.Decode.Pipeline.required "nam" Json.Decode.string)
|> (Json.Decode.Pipeline.required
"slot"
(Json.Decode.list (Json.Decode.int))
)
|> (Json.Decode.Pipeline.required "omni" Battle.Struct.Omnimods.decoder)
)
none : Type
none =
{
id = "",
name = "None",
slots = [],
omnimods = (Battle.Struct.Omnimods.none)
}
default : Type
default = (none)
|