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module BattleCharacters.Struct.Glyph exposing
(
Type,
Ref,
get_name,
get_id,
get_omnimods,
none,
default,
decoder
)
-- Elm -------------------------------------------------------------------------
import Json.Decode
import Json.Decode.Pipeline
-- Battle ----------------------------------------------------------------------
import Battle.Struct.Omnimods
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Type =
{
id : String,
name : String,
omnimods : Battle.Struct.Omnimods.Type
}
type alias Ref = String
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_id : Type -> String
get_id g = g.id
get_name : Type -> String
get_name g = g.name
get_omnimods : Type -> Battle.Struct.Omnimods.Type
get_omnimods g = g.omnimods
decoder : (Json.Decode.Decoder Type)
decoder =
(Json.Decode.succeed
Type
|> (Json.Decode.Pipeline.required "id" Json.Decode.string)
|> (Json.Decode.Pipeline.required "nam" Json.Decode.string)
|> (Json.Decode.Pipeline.required "omni" Battle.Struct.Omnimods.decoder)
)
none : Type
none =
{
id = "0",
name = "Empty",
omnimods = (Battle.Struct.Omnimods.none)
}
default : Type
default = (none)
|