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|
module BattleCharacters.Struct.Armor exposing
(
Type,
Ref,
new,
get_id,
get_name,
get_image_id,
get_omnimods,
decoder,
default,
none
)
-- Elm -------------------------------------------------------------------------
import Json.Decode
import Json.Decode.Pipeline
-- Battle ----------------------------------------------------------------------
import Battle.Struct.Omnimods
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Type =
{
id : String,
name : String,
omnimods : Battle.Struct.Omnimods.Type
}
type alias Ref = String
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
new : String -> String -> Battle.Struct.Omnimods.Type -> Type
new id name omnimods =
{
id = id,
name = name,
omnimods = omnimods
}
get_id : Type -> Ref
get_id ar = ar.id
get_name : Type -> String
get_name ar = ar.name
get_image_id : Type -> String
get_image_id ar = ar.id
get_omnimods : Type -> Battle.Struct.Omnimods.Type
get_omnimods ar = ar.omnimods
decoder : (Json.Decode.Decoder Type)
decoder =
(Json.Decode.succeed
Type
|> (Json.Decode.Pipeline.required "id" Json.Decode.string)
|> (Json.Decode.Pipeline.required "nam" Json.Decode.string)
|> (Json.Decode.Pipeline.required "omni" Battle.Struct.Omnimods.decoder)
)
none : Type
none = (new "0" "None" (Battle.Struct.Omnimods.none))
default : Type
default = (none)
|