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module View.SideBar.TabMenu.Timeline.Movement exposing (get_html)
-- Elm -------------------------------------------------------------------------
import Dict
import Html
import Html.Attributes
--import Html.Events
-- Battlemap -------------------------------------------------------------------
import Struct.Event
import Struct.TurnResult
import Struct.Character
import Struct.Model
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
get_portrait_html : (
String ->
Struct.Character.Type ->
(Html.Html Struct.Event.Type)
)
get_portrait_html viewer_id char =
(Html.div
[
(Html.Attributes.class "battlemap-timeline-portrait"),
(Html.Attributes.class
(
if ((Struct.Character.get_player_id char) == viewer_id)
then
"battlemap-character-ally"
else
"battlemap-character-enemy"
)
),
(Html.Attributes.class
(
"asset-character-portrait-"
++ (Struct.Character.get_portrait_id char)
)
)
]
[
]
)
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_html : (
Struct.Model.Type ->
Struct.TurnResult.Movement ->
(Html.Html Struct.Event.Type)
)
get_html model movement =
case (Dict.get (toString movement.character_index) model.characters) of
(Just char) ->
(Html.div
[
(Html.Attributes.class "battlemap-timeline-element"),
(Html.Attributes.class "battlemap-timeline-movement")
]
[
(get_portrait_html model.player_id char),
(Html.text
(
(Struct.Character.get_name char)
++ " moved to ("
++ (toString movement.destination.x)
++ ", "
++ (toString movement.destination.y)
++ ")."
)
)
]
)
_ ->
(Html.div
[
(Html.Attributes.class "battlemap-timeline-element"),
(Html.Attributes.class "battlemap-timeline-movement")
]
[
(Html.text "Error: Moving with unknown character")
]
)
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