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module Battlemap.Location exposing (..)
import Battlemap.Direction exposing (..)
type alias Location =
{
x : Int,
y : Int
}
type alias LocationComparable = (Int, Int)
neighbor : Location -> Direction -> Location
neighbor loc dir =
case dir of
Right -> {loc | x = (loc.x + 1)}
Left -> {loc | x = (loc.x - 1)}
Up -> {loc | y = (loc.y - 1)}
Down -> {loc | y = (loc.y + 1)}
None -> loc
to_comparable : Location -> (Int, Int)
to_comparable l =
(l.x, l.y)
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