Age | Commit message (Expand) | Author |
2018-06-27 | Balancing pass. | Nathanael Sensfelder |
2018-06-27 | Small changes to stats calc. | Nathanael Sensfelder |
2018-06-26 | Dead chars should not be considered as obstacles. | Nathanael Sensfelder |
2018-06-26 | ...animations | Nathanael Sensfelder |
2018-06-26 | Visual improvements, some CSS cleanups. | Nathanael Sensfelder |
2018-06-23 | Having fun with cheap combat animations... | Nathanael Sensfelder |
2018-06-22 | ... | nsensfel |
2018-06-22 | Updates the other char icon bodies. | nsensfel |
2018-06-22 | I likely forgot that file in my previous commit. | nsensfel |
2018-06-22 | Fixes markers preventing char selection. | nsensfel |
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel |
2018-06-21 | Starting to add attack animations... | nsensfel |
2018-06-21 | Prepares for more slightly more complex animations. | nsensfel |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder |
2018-06-20 | They're not smooth, but there are some animations. | nsensfel |
2018-06-20 | Okay, it seems to work. Next step: CSS animation. | nsensfel |
2018-06-20 | Working on reversible TurnResults, and their steps. | nsensfel |
2018-06-19 | Removes mdgriffith/elm-style-animation | Nathanael Sensfelder |
2018-06-19 | Starting to work on animations for the timeline... | nsensfel |
2018-06-19 | True range is not number of steps, but actual dist. | nsensfel |
2018-06-19 | Fixes incorrect use of the CharacterTurn's char. | nsensfel |
2018-06-19 | Removes debug messages. | nsensfel |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel |
2018-06-18 | Maybe adds support for the new Tile system. | Nathanael Sensfelder |
2018-06-18 | [BROKEN] Updating Tiles system to match the server's. | nsensfel |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel |
2018-06-16 | Removes some leftovers debug messages. | nsensfel |
2018-06-16 | ... | Nathanael Sensfelder |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel |
2018-06-15 | Adds tile cards. | nsensfel |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel |
2018-06-14 | Improving display of "can't defend" markers... | nsensfel |
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel |
2018-06-14 | Still working on those markers... | nsensfel |
2018-06-13 | ... | nsensfel |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder |
2018-06-12 | ... | Nathanael Sensfelder |
2018-06-12 | More (lazily made) watery tiles. | nsensfel |
2018-06-12 | Adds some watery tiles. | nsensfel |
2018-06-11 | Displayed nav goes away more easily. | nsensfel |
2018-06-11 | Adds non-controlled characters navigator previews. | nsensfel |
2018-06-08 | Less flashy background for portraits, blinking. | nsensfel |
2018-06-08 | Full character infos are now using CharacterCards. | nsensfel |
2018-06-08 | Still improving those CharacterCards... | nsensfel |