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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-07 | Woops, didn't mean to add that. | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-28 | ... | Nathanael Sensfelder | |
2018-06-28 | Removing some 'grid' displays from the CSS. | Nathanael Sensfelder | |
2018-06-26 | ...animations | Nathanael Sensfelder | |
2018-06-26 | Visual improvements, some CSS cleanups. | Nathanael Sensfelder | |
2018-06-23 | Having fun with cheap combat animations... | Nathanael Sensfelder | |
2018-06-22 | ... | nsensfel | |
2018-06-22 | Fixes markers preventing char selection. | nsensfel | |
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise. | |||
2018-06-21 | Starting to add attack animations... | nsensfel | |
2018-06-21 | Prepares for more slightly more complex animations. | nsensfel | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-20 | They're not smooth, but there are some animations. | nsensfel | |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-08 | Less flashy background for portraits, blinking. | nsensfel | |
2018-06-08 | Still improving those CharacterCards... | nsensfel | |
2018-06-08 | Uses CharacterCards more freely. | nsensfel | |
2018-06-08 | Improves disabled char visual, target selection. | nsensfel | |
2018-06-01 | Shows armor on CharacterCard. | nsensfel | |
2018-05-30 | Oh, and let's have a smooth mov pts bar too! | Nathanael Sensfelder | |
2018-05-30 | Mov pts + smooth :hovers + go button. | Nathanael Sensfelder | |
2018-05-30 | Isolates gauge creation, changes carcard aesthetic | nsensfel | |
2018-05-30 | Adding some visuals for the health. | nsensfel | |
2018-05-29 | Restores manual controls. | Nathanael Sensfelder | |
2018-05-28 | Slower blinking. | Nathanael Sensfelder | |
2018-05-28 | Makes active characters blink. | nsensfel | |
2018-05-23 | Forces preprocessor, locate char on portrait click | Nathanael Sensfelder | |
This might actually make the Timeline more user friendly. | |||
2018-05-23 | Puts some armor on the characters. | Nathanael Sensfelder | |
Also adds a file missing from the previous commit. | |||
2018-05-23 | Centralizes Character HTML generation. | Nathanael Sensfelder | |
2018-04-26 | Character icon bodies are now team uniforms. | nsensfel | |
2018-04-24 | More cats, meh selection/target indicators. | nsensfel | |
2018-04-23 | Improves code consistency. | nsensfel | |
2018-04-19 | The "Character Card" looks nice. | nsensfel | |
2018-04-18 | Preparing character cards display... | nsensfel | |
2018-04-18 | Prevents the map from moving around. | nsensfel | |
2018-04-18 | Lookin' better. | nsensfel | |
2018-04-17 | ... | nsensfel | |
2018-04-17 | Seems better now. | nsensfel | |
2018-04-17 | Changing the layout... | nsensfel | |