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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-28 12:27:10 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-28 12:27:10 +0200 |
commit | efadf0457d43945d836ac323f5e6c039838df659 (patch) | |
tree | d4ebd3a706eb3dce8d3886913a1be131178ac171 /src/battlemap/www | |
parent | 1f2c51d824e1832163193c9070993514688009e4 (diff) |
Starting to add banners.
Those will be used to indicate how important a character is in the
mission.
Ranks should end up being:
- Commander: If killed, the player loses.
- Target: If all targets are killed, the player loses.
- Optional (no banner): death has no impact on victory.
Diffstat (limited to 'src/battlemap/www')
-rw-r--r-- | src/battlemap/www/style.css | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/battlemap/www/style.css b/src/battlemap/www/style.css index 72fef45..a0a2565 100644 --- a/src/battlemap/www/style.css +++ b/src/battlemap/www/style.css @@ -583,6 +583,7 @@ transform-origin: center; } +.battlemap-character-icon-banner { z-index: 2; } .battlemap-character-icon-head { z-index: 1; } .battlemap-character-icon-body { z-index: 0; } |