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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-23 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] More factoring in progress... | nsensfel | |
2019-03-20 | Shows actual attribute values. | nsensfel | |
2019-03-20 | ... | nsensfel | |
2019-03-17 | ... | Nathanael Sensfelder | |
2019-03-15 | Got everything to compile again. | Nathanael Sensfelder | |
2019-03-15 | [Broken] Got 'roster-editor' to compile. | Nathanael Sensfelder | |
2019-03-15 | Title screen: Continue | New Game | ... | nsensfel | |
2019-03-15 | [Broken] Got 'battle' to compile again. | nsensfel | |
2019-03-15 | [Broken] Starting a code refactoring... | nsensfel | |
2019-03-06 | Impr. MapEd tile focus, CSS factoring. | nsensfel | |
2019-03-04 | Adds "focus" mode to map editor | nsensfel | |
2019-02-27 | ... | nsensfel | |
2019-02-26 | ... | Nathanael Sensfelder | |
2019-02-26 | Splits Tile & TileInstance (Battle). | Nathanael Sensfelder | |
2019-02-26 | Splits Tile & TileInstance (Map Editor only). | nsensfel | |
2019-02-25 | [Broken] Working on set_map... | nsensfel | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-15 | Adds one type of spawn tile per player. | nsensfel | |
It's doesn't look pretty though, so I'll likely have to go for another solution. | |||
2019-02-14 | Adds mediocre "spawn" tile. | nsensfel | |
2019-02-14 | Removes hardcoded number of tile types. | nsensfel | |
2019-02-14 | Adds (surprisingly nice) trees. | nsensfel | |
2019-02-11 | Untested attempt at adding players. | nsensfel | |
2019-02-11 | Keeps track of who the players are. | nsensfel | |
2019-02-08 | Only allow secondary weapon in secondary slot. | nsensfel | |
2019-02-05 | Adds max {H,M}P icons, +- mod visual separation. | nsensfel | |
Using colors (hue) shift doesn't work well enough. I'm pretty sure it won't work for colorblind people, and it kind of messes with the current color theme. Having a visual separation for the positive and negative effects does help, though... | |||
2019-02-04 | Improves primary/secondary weapon selection. | nsensfel | |
2019-02-02 | Prints the icons correctly. | Nathanael Sensfelder | |
2019-02-02 | Adds the last missing icons... | Nathanael Sensfelder | |
2019-02-01 | ... | Nathanael Sensfelder | |
2019-02-01 | ... | nsensfel | |
2019-02-01 | Border width correction. | nsensfel | |
2019-02-01 | Adds constitution icon. | nsensfel | |
2019-02-01 | Adds strength icon. | nsensfel | |
2019-01-31 | Adds a few more icons. | Nathanael Sensfelder | |
Not too sure about the shoe though... | |||
2019-01-31 | Adds a few more icons... | nsensfel | |
2019-01-31 | Improves piercing icon. | nsensfel | |
2019-01-30 | Working on | nsensfel | |
2019-01-21 | Fixes battle module not using bird armor correctly. | nsensfel | |
2019-01-21 | Can now change portrait before battle. | nsensfel | |
2019-01-18 | Adds "GoTo" server reply. | nsensfel | |
2019-01-17 | Adds missing files. | Nathanael Sensfelder | |
2019-01-17 | The battle loads, but it's nobody's turn to play... | nsensfel | |
2019-01-17 | Woops, forgot the elm.json for the battle module. | Nathanael Sensfelder | |
2019-01-17 | That should do it!elm-0.19 | Nathanael Sensfelder | |
What's being exchanged with the server in the battle module is not up to date though... | |||
2019-01-17 | Remaining: time/delay, list encoding, http | Nathanael Sensfelder | |
2019-01-17 | ... | Nathanael Sensfelder | |
Starting to get "elm: not enough bytes" errors. | |||
2019-01-17 | Moving battle module to Elm 0.19... | Nathanael Sensfelder | |