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Diffstat (limited to 'src/shared/battle/Battle/Struct/Attributes.elm.m4')
-rw-r--r-- | src/shared/battle/Battle/Struct/Attributes.elm.m4 | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/src/shared/battle/Battle/Struct/Attributes.elm.m4 b/src/shared/battle/Battle/Struct/Attributes.elm.m4 new file mode 100644 index 0000000..d008618 --- /dev/null +++ b/src/shared/battle/Battle/Struct/Attributes.elm.m4 @@ -0,0 +1,198 @@ +module Battle.Struct.Attributes exposing + ( + Type, + Category(..), + get_movement_points, + get_max_health, + get_dodges, + get_parries, + get_accuracy, + get_double_hits, + get_critical_hits, + get_damage_modifier, + get_damage_multiplier, + get_true_movement_points, + get_true_max_health, + get_true_dodges, + get_true_parries, + get_true_accuracy, + get_true_double_hits, + get_true_critical_hits, + get_true_damage_modifier, + decode_category, + encode_category, + mod, + default, + is_percent + ) + +-- Elm ------------------------------------------------------------------------- +import List + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Category = + MovementPoints + | MaxHealth + | Dodges + | Parries + | Accuracy + | DoubleHits + | CriticalHits + | DamageModifier + +type alias Type = + { + movement_points : Int, + max_health : Int, + dodges : Int, + parries : Int, + accuracy : Int, + double_hits : Int, + critical_hits : Int, + damage_modifier : Int + } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +mod_movement_points : Int -> Type -> Type +mod_movement_points v t = + {t | + movement_points = (t.movement_points + v) + } + +mod_max_health : Int -> Type -> Type +mod_max_health v t = + {t | + max_health = (t.max_health + v) + } + +mod_dodges : Int -> Type -> Type +mod_dodges v t = {t | dodges = (t.dodges + v)} + +mod_parries : Int -> Type -> Type +mod_parries v t = {t | parries = (t.parries + v)} + +mod_accuracy : Int -> Type -> Type +mod_accuracy v t = {t | accuracy = (t.accuracy + v)} + +mod_double_hits : Int -> Type -> Type +mod_double_hits v t = {t | double_hits = (t.double_hits + v)} + +mod_critical_hits : Int -> Type -> Type +mod_critical_hits v t = {t | critical_hits = (t.critical_hits + v)} + +mod_damage_modifier : Int -> Type -> Type +mod_damage_modifier v t = {t | damage_modifier = (t.damage_modifier + v)} + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_movement_points : Type -> Int +get_movement_points t = (max 0 t.movement_points) + +get_max_health : Type -> Int +get_max_health t = (max 1 t.max_health) + +get_dodges : Type -> Int +get_dodges t = (max 0 t.dodges) + +get_parries : Type -> Int +get_parries t = (max 0 t.parries) + +get_accuracy : Type -> Int +get_accuracy t = (max 0 t.accuracy) + +get_double_hits : Type -> Int +get_double_hits t = (max 0 t.double_hits) + +get_critical_hits : Type -> Int +get_critical_hits t = (max 0 t.critical_hits) + +get_damage_modifier : Type -> Int +get_damage_modifier t = (max 0 t.damage_modifier) + +get_damage_multiplier : Type -> Float +get_damage_multiplier t = ((toFloat (max 0 t.damage_modifier)) / 100.0) + +get_true_movement_points : Type -> Int +get_true_movement_points t = t.movement_points + +get_true_max_health : Type -> Int +get_true_max_health t = t.max_health + +get_true_dodges : Type -> Int +get_true_dodges t = t.dodges + +get_true_parries : Type -> Int +get_true_parries t = t.parries + +get_true_accuracy : Type -> Int +get_true_accuracy t = t.accuracy + +get_true_double_hits : Type -> Int +get_true_double_hits t = t.double_hits + +get_true_critical_hits : Type -> Int +get_true_critical_hits t = t.critical_hits + +get_true_damage_modifier : Type -> Int +get_true_damage_modifier t = t.damage_modifier + + +mod : Category -> Int -> Type -> Type +mod cat v t = + case cat of + MaxHealth -> (mod_max_health v t) + MovementPoints -> (mod_movement_points v t) + Dodges -> (mod_dodges v t) + Parries -> (mod_parries v t) + Accuracy -> (mod_accuracy v t) + DoubleHits -> (mod_double_hits v t) + CriticalHits -> (mod_critical_hits v t) + DamageModifier -> (mod_damage_modifier v t) + +-- TODO: Link this to the server using tacticians-data. +default : Type +default = + { + movement_points = 8, + max_health = 1, + dodges = 0, + parries = 0, + accuracy = 0, + double_hits = 0, + critical_hits = 0, + damage_modifier = 0 + } + +m4_include(__MAKEFILE_DATA_DIR/names.m4.conf) + +decode_category : String -> Category +decode_category str = + case str of + "__SN_MAX_HEALTH" -> MaxHealth + "__SN_MOVEMENT_POINTS" -> MovementPoints + "__SN_DODGE" -> Dodges + "__SN_PARRY" -> Parries + "__SN_ACCURACY" -> Accuracy + "__SN_DOUBLE_HITS" -> DoubleHits + "__SN_DAMAGE_MODIFIER" -> DamageModifier + _ -> CriticalHits + +encode_category : Category -> String +encode_category cat = + case cat of + MaxHealth -> "__SN_MAX_HEALTH" + MovementPoints -> "__SN_MOVEMENT_POINTS" + Dodges -> "__SN_DODGE" + Parries -> "__SN_PARRY" + Accuracy -> "__SN_ACCURACY" + DoubleHits -> "__SN_DOUBLE_HITS" + CriticalHits -> "__SN_CRITICAL_HIT" + DamageModifier -> "__SN_DAMAGE_MODIFIER" + +is_percent : Category -> Bool +is_percent cat = ((cat /= MaxHealth) && (cat /= MovementPoints)) |