summaryrefslogtreecommitdiff |
diff options
Diffstat (limited to 'src/battlemap/src/View/MessageBoard/Help/Guide.elm')
-rw-r--r-- | src/battlemap/src/View/MessageBoard/Help/Guide.elm | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/src/battlemap/src/View/MessageBoard/Help/Guide.elm b/src/battlemap/src/View/MessageBoard/Help/Guide.elm deleted file mode 100644 index a10b96e..0000000 --- a/src/battlemap/src/View/MessageBoard/Help/Guide.elm +++ /dev/null @@ -1,100 +0,0 @@ -module View.MessageBoard.Help.Guide exposing (get_html_contents) - --- Elm ------------------------------------------------------------------------- -import Html -import Html.Attributes - --- Battlemap ------------------------------------------------------------------- -import Struct.CharacterTurn -import Struct.Event -import Struct.Model - --------------------------------------------------------------------------------- --- LOCAL ----------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_header_html : (String -> (Html.Html Struct.Event.Type)) -get_header_html title = - (Html.h1 - [] - [ - (Html.div - [(Html.Attributes.class "battlemap-help-guide-icon")] - [] - ), - (Html.text title) - ] - ) - -get_selected_character_html_contents : (List (Html.Html Struct.Event.Type)) -get_selected_character_html_contents = - [ - (get_header_html "Controlling a Character"), - (Html.text - ( - "Click on a target tile to select a path or use the manual" - ++ " controls (on the left panel) to make your own. Click on the" - ++ " destination tile again to confirm (this can be reverted)." - ) - ) - ] - -get_moved_character_html_contents : (List (Html.Html Struct.Event.Type)) -get_moved_character_html_contents = - [ - (get_header_html "Selecting a Target"), - (Html.text - ( - "You can now choose a target in range. Dashed tiles indicate" - ++ " where your character will not be able to defend themselves" - ++ " against counter attacks." - ) - ) - ] - -get_chose_target_html_contents : (List (Html.Html Struct.Event.Type)) -get_chose_target_html_contents = - [ - (get_header_html "Finalizing the Character's Turn"), - (Html.text - ( - "If you are satisfied with your choices, you can end this" - ++ " character's turn and see the results unfold. Otherwise, click" - ++ " on the abort button to undo it all." - ) - ) - ] - -get_default_html_contents : (List (Html.Html Struct.Event.Type)) -get_default_html_contents = - [ - (get_header_html "Selecting a Character"), - (Html.text - ( - "Click once on a character to focus them. This will show you" - ++ " their stats, equipment, and other infos. If they are in" - ++ " your team and active (the pulsating characters)," - ++ " clicking on them again will let you take control." - ) - ) - ] - --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_html_contents : ( - Struct.Model.Type -> - (List (Html.Html Struct.Event.Type)) - ) -get_html_contents model = - case (Struct.CharacterTurn.get_state model.char_turn) of - Struct.CharacterTurn.SelectedCharacter -> - (get_selected_character_html_contents) - - Struct.CharacterTurn.MovedCharacter -> - (get_moved_character_html_contents) - - Struct.CharacterTurn.ChoseTarget -> - (get_chose_target_html_contents) - - _ -> - (get_default_html_contents) |