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Diffstat (limited to 'src/battlemap/src/View/MessageBoard/Help/Guide.elm')
-rw-r--r--src/battlemap/src/View/MessageBoard/Help/Guide.elm100
1 files changed, 0 insertions, 100 deletions
diff --git a/src/battlemap/src/View/MessageBoard/Help/Guide.elm b/src/battlemap/src/View/MessageBoard/Help/Guide.elm
deleted file mode 100644
index a10b96e..0000000
--- a/src/battlemap/src/View/MessageBoard/Help/Guide.elm
+++ /dev/null
@@ -1,100 +0,0 @@
-module View.MessageBoard.Help.Guide exposing (get_html_contents)
-
--- Elm -------------------------------------------------------------------------
-import Html
-import Html.Attributes
-
--- Battlemap -------------------------------------------------------------------
-import Struct.CharacterTurn
-import Struct.Event
-import Struct.Model
-
---------------------------------------------------------------------------------
--- LOCAL -----------------------------------------------------------------------
---------------------------------------------------------------------------------
-get_header_html : (String -> (Html.Html Struct.Event.Type))
-get_header_html title =
- (Html.h1
- []
- [
- (Html.div
- [(Html.Attributes.class "battlemap-help-guide-icon")]
- []
- ),
- (Html.text title)
- ]
- )
-
-get_selected_character_html_contents : (List (Html.Html Struct.Event.Type))
-get_selected_character_html_contents =
- [
- (get_header_html "Controlling a Character"),
- (Html.text
- (
- "Click on a target tile to select a path or use the manual"
- ++ " controls (on the left panel) to make your own. Click on the"
- ++ " destination tile again to confirm (this can be reverted)."
- )
- )
- ]
-
-get_moved_character_html_contents : (List (Html.Html Struct.Event.Type))
-get_moved_character_html_contents =
- [
- (get_header_html "Selecting a Target"),
- (Html.text
- (
- "You can now choose a target in range. Dashed tiles indicate"
- ++ " where your character will not be able to defend themselves"
- ++ " against counter attacks."
- )
- )
- ]
-
-get_chose_target_html_contents : (List (Html.Html Struct.Event.Type))
-get_chose_target_html_contents =
- [
- (get_header_html "Finalizing the Character's Turn"),
- (Html.text
- (
- "If you are satisfied with your choices, you can end this"
- ++ " character's turn and see the results unfold. Otherwise, click"
- ++ " on the abort button to undo it all."
- )
- )
- ]
-
-get_default_html_contents : (List (Html.Html Struct.Event.Type))
-get_default_html_contents =
- [
- (get_header_html "Selecting a Character"),
- (Html.text
- (
- "Click once on a character to focus them. This will show you"
- ++ " their stats, equipment, and other infos. If they are in"
- ++ " your team and active (the pulsating characters),"
- ++ " clicking on them again will let you take control."
- )
- )
- ]
-
---------------------------------------------------------------------------------
--- EXPORTED --------------------------------------------------------------------
---------------------------------------------------------------------------------
-get_html_contents : (
- Struct.Model.Type ->
- (List (Html.Html Struct.Event.Type))
- )
-get_html_contents model =
- case (Struct.CharacterTurn.get_state model.char_turn) of
- Struct.CharacterTurn.SelectedCharacter ->
- (get_selected_character_html_contents)
-
- Struct.CharacterTurn.MovedCharacter ->
- (get_moved_character_html_contents)
-
- Struct.CharacterTurn.ChoseTarget ->
- (get_chose_target_html_contents)
-
- _ ->
- (get_default_html_contents)