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Diffstat (limited to 'elm/battlemap/src/Battlemap/Navigator/Path.elm')
-rw-r--r-- | elm/battlemap/src/Battlemap/Navigator/Path.elm | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/elm/battlemap/src/Battlemap/Navigator/Path.elm b/elm/battlemap/src/Battlemap/Navigator/Path.elm new file mode 100644 index 0000000..5ce2d4c --- /dev/null +++ b/elm/battlemap/src/Battlemap/Navigator/Path.elm @@ -0,0 +1,170 @@ +module Battlemap.Navigator.Path exposing + ( + Type, + new, + get_current_location, + get_remaining_points, + follow_directions + ) + +import Set + +import Battlemap.Direction +import Battlemap.Location +import Battlemap.Tile + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Type = + { + current_location : Battlemap.Location.Type, + visited_locations : (Set.Set Battlemap.Location.Ref), + previous_directions : (List Battlemap.Direction.Type), + remaining_points : Int + } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +has_not_been_to : ( + Type -> + Battlemap.Location.Type -> + Bool + ) +has_not_been_to path location = + ( + (path.current_location /= location) + && + (not + (Set.member + (Battlemap.Location.get_ref location) + path.visited_locations + ) + ) + ) + +move_to : ( + Type -> + Battlemap.Direction.Type -> + Battlemap.Location.Type -> + Int -> + Type + ) +move_to path dir next_loc cost = + {path | + current_location = next_loc, + visited_locations = + (Set.insert + (Battlemap.Location.get_ref path.current_location) + path.visited_locations + ), + previous_directions = (dir :: path.previous_directions), + remaining_points = (path.remaining_points - cost) + } + +battlemap_backtrack : ( + Battlemap.Type -> + Battlemap.Location.Type -> + Battlemap.Type + ) +battlemap_backtrack battlemap current_loc = + (Battlemap.apply_to_tile_unsafe + battlemap + current_loc + (Battlemap.Tile.set_direction + Battlemap.Direction.None + ) + ) + +navigator_backtrack : ( + Battlemap.Navigator.Type -> + Battlemap.Location.Type -> + (List Battlemap.Direction.Type) -> + Battlemap.Navigator.Type + ) +try_backtracking_to path location dir = + case (Util.List.pop nav.previous_directions) of + (Just (head, tail)) -> + if (head == (Battlemap.Direction.opposite_of dir)) + then + (backtrack_to + nav + next_location + tail + ) + ) + else + (battlemap, nav) + Nothing -> (battlemap, nav) + move_to path next_location + if (can_move_to_new_tile path next_location) + then + else + {nav | + current_location = next_loc, + visited_locations = + (Set.remove + (Battlemap.Location.get_ref next_loc) + nav.visited_locations + ), + previous_directions = prev_dir_tail, + remaining_points = (nav.remaining_points + 1) + } + + +to : ( + Type -> + Battlemap.Direction.Type -> + (Battlemap.Type, Battlemap.Navigator.Type) + ) +to battlemap nav dir char_list = + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +new : Battlemap.Location.Type -> Int -> Type +new start points = + { + current_location = start, + visited_locations = Set.empty, + previous_directions = [], + remaining_points = points + } + +get_current_location : Type -> Battlemap.Location.Type +get_current_location path = path.current_location + +get_remaining_points : Type -> Int +get_remaining_points path = path.remaining_points + +follow_direction : ( + (Battlemap.Location.Type -> Bool) -> + (Maybe Type) -> + Battlemap.Direction.Type -> + (Maybe Type) + ) +follow_direction can_cross cost_fun maybe_path dir = + case maybe_path of + (Just path) -> + let + next_location = + (Battlemap.Location.neighbor + nav.current_location + dir + ) + in + if (can_cross path next_location) + then + if (has_not_been_to path next_location) + then + (Just (move_to path next_location dir)) + else + (try_backtracking_to path next_location dir) + else + Nothing + else + (battlemap, nav) + + Nothing -> Nothing |