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-rw-r--r-- | src/battle/src/Struct/TurnResult.elm | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/battle/src/Struct/TurnResult.elm b/src/battle/src/Struct/TurnResult.elm index 71768c3..aaf3dfa 100644 --- a/src/battle/src/Struct/TurnResult.elm +++ b/src/battle/src/Struct/TurnResult.elm @@ -148,7 +148,8 @@ apply_inverse_movement_step tile_omnimods movement characters players = location = (List.foldr (BattleMap.Struct.Location.neighbor) - (movement.destination) + (Struct.Character.get_location char) + --(movement.destination) (List.map (BattleMap.Struct.Direction.opposite_of) movement.path @@ -206,11 +207,9 @@ apply_player_defeat pdefeat characters players = ( (Array.map (\c -> - ( - if ((Struct.Character.get_player_index c) == pdefeat.player_index) - then (Struct.Character.set_defeated True c) - else c - ) + if ((Struct.Character.get_player_index c) == pdefeat.player_index) + then (Struct.Character.set_defeated True c) + else c ) characters ), |