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authornsensfel <SpamShield0@noot-noot.org>2018-09-24 14:59:32 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-09-24 14:59:32 +0200
commitc8d7b3e116e4f8ff1a7b88a3fa85f7263c83e346 (patch)
tree13961865e546ee7f736ace0cb3469251f25c38f4 /src/roster-editor/src/View/MessageBoard/Help/Guide.elm
parent393a98b5ba0465d9e4dcb9c29c9fd3503f7d79b5 (diff)
Slowly hacking my way to something that compiles...
Diffstat (limited to 'src/roster-editor/src/View/MessageBoard/Help/Guide.elm')
-rw-r--r--src/roster-editor/src/View/MessageBoard/Help/Guide.elm72
1 files changed, 1 insertions, 71 deletions
diff --git a/src/roster-editor/src/View/MessageBoard/Help/Guide.elm b/src/roster-editor/src/View/MessageBoard/Help/Guide.elm
index 7268c12..0c1df7e 100644
--- a/src/roster-editor/src/View/MessageBoard/Help/Guide.elm
+++ b/src/roster-editor/src/View/MessageBoard/Help/Guide.elm
@@ -5,7 +5,6 @@ import Html
import Html.Attributes
-- Map -------------------------------------------------------------------
-import Struct.CharacterTurn
import Struct.Event
import Struct.Model
@@ -25,60 +24,6 @@ get_header_html title =
]
)
-get_selected_character_html_contents : (List (Html.Html Struct.Event.Type))
-get_selected_character_html_contents =
- [
- (get_header_html "Controlling a Character"),
- (Html.text
- (
- "Click on a target tile to select a path or use the manual"
- ++ " controls (on the left panel) to make your own. Click on the"
- ++ " destination tile again to confirm (this can be reverted)."
- )
- )
- ]
-
-get_moved_character_html_contents : (List (Html.Html Struct.Event.Type))
-get_moved_character_html_contents =
- [
- (get_header_html "Selecting an Action"),
- (Html.text
- (
- """You can now choose an action for this character. Either attack
- a target in range by clicking twice on it, or switch weapons by using the menu
- on the left. Dashes indicate tiles this character will be unable to defend
- from. Crossed shields indicate the equivalent for the current selection."""
- )
- )
- ]
-
-get_chose_target_html_contents : (List (Html.Html Struct.Event.Type))
-get_chose_target_html_contents =
- [
- (get_header_html "End the Turn by an Attack"),
- (Html.text
- (
- """A target for the attack has been selected. If you are satisfied
-with your choices, you can end this character's turn and see the results unfold.
-Otherwise, click on the "Undo" button to change the action, or the "Abort"
-button to start this turn over."""
- )
- )
- ]
-
-get_switched_weapons_html_contents : (List (Html.Html Struct.Event.Type))
-get_switched_weapons_html_contents =
- [
- (get_header_html "End the Turn by Switching Weapons"),
- (Html.text
- (
- """The character will switch weapons. If you are satisfied
-with your choices, you can end this character's turn and see the results unfold.
-Otherwise, click on the "Undo" button to change the action, or the "Abort"
-button to start this turn over."""
- )
- )
- ]
get_default_html_contents : (List (Html.Html Struct.Event.Type))
get_default_html_contents =
@@ -101,19 +46,4 @@ get_html_contents : (
Struct.Model.Type ->
(List (Html.Html Struct.Event.Type))
)
-get_html_contents model =
- case (Struct.CharacterTurn.get_state model.char_turn) of
- Struct.CharacterTurn.SelectedCharacter ->
- (get_selected_character_html_contents)
-
- Struct.CharacterTurn.MovedCharacter ->
- (get_moved_character_html_contents)
-
- Struct.CharacterTurn.ChoseTarget ->
- (get_chose_target_html_contents)
-
- Struct.CharacterTurn.SwitchedWeapons ->
- (get_switched_weapons_html_contents)
-
- _ ->
- (get_default_html_contents)
+get_html_contents model = (get_default_html_contents)