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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-06-13 13:32:43 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-06-13 13:32:43 +0200 |
commit | 499c0981df958643097f96365138df689432e5b4 (patch) | |
tree | 4ad005b50aa261612e6a46f4549c1046134d3644 /src/css | |
parent | 9eaf4c0a006e2a08fdd1e2248978c4ac5cdaef3b (diff) |
Adds AoO pathfinding & temporary representation.
The animation manager does not work correctly though: when a move action
has been interrupted, it will rewind like if there was only the last
movement part, yet play back all parts, landing the character at the
wrong location.
Diffstat (limited to 'src/css')
-rw-r--r-- | src/css/src/shared/battle-map/tile.scss | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/css/src/shared/battle-map/tile.scss b/src/css/src/shared/battle-map/tile.scss index 89e2fc7..7db765c 100644 --- a/src/css/src/shared/battle-map/tile.scss +++ b/src/css/src/shared/battle-map/tile.scss @@ -4,6 +4,13 @@ width: 32px; } +.tile-icon-dg +{ + z-index: 6; + text-align: center; + line-height: 32px; +} + .tiled * { position: absolute; |