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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-06-28 12:27:10 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-06-28 12:27:10 +0200
commitefadf0457d43945d836ac323f5e6c039838df659 (patch)
treed4ebd3a706eb3dce8d3886913a1be131178ac171 /src/battlemap/www/style.css
parent1f2c51d824e1832163193c9070993514688009e4 (diff)
Starting to add banners.
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.
Diffstat (limited to 'src/battlemap/www/style.css')
-rw-r--r--src/battlemap/www/style.css1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/battlemap/www/style.css b/src/battlemap/www/style.css
index 72fef45..a0a2565 100644
--- a/src/battlemap/www/style.css
+++ b/src/battlemap/www/style.css
@@ -583,6 +583,7 @@
transform-origin: center;
}
+.battlemap-character-icon-banner { z-index: 2; }
.battlemap-character-icon-head { z-index: 1; }
.battlemap-character-icon-body { z-index: 0; }