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author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-14 13:32:16 +0200 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-14 13:32:16 +0200 |
commit | ea51e73fe9e989146789bb5db26b781114a1f1d9 (patch) | |
tree | 61a003f73e8a5e7e31e7dc0a27dc33a3ffb81dce /src/asset/www/svg/portrait/grey_cat.svg | |
parent | c451def956eb7678cf304ba3f4aa72215a60ba0d (diff) |
Still working on those markers...
At the moment,
Controller Character:
- Move: old marker
- Attack: old marker
- Can't Defend (Move): Diagonal dashes on the old marker
- Can't Defend (Attack): Diagonal dashes on the old marker
Targeted Character:
- Move: half-tile sized pawprint, centered.
- Attack: half-tile sized blade, centered.
- Can't Defend (Move): ???
- Can't Defend (Attack): ???
Also, clicking on the Targeted Character's markers should still be
considered as an input on the tile (or marker) below.
Diffstat (limited to 'src/asset/www/svg/portrait/grey_cat.svg')
0 files changed, 0 insertions, 0 deletions