From e30f2f4b5911bece4da090af4dc749cfce37e100 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Mon, 27 Aug 2018 17:07:45 +0200 Subject: Any item can impact pretty much any value. This branch should allow any item (armor, glyph, weapon, tile) to affect the following: - Attributes. - Statistics. - Attack values. - Defense. --- armor/basic.m4d | 35 ++++++++++++++++++++++++++++++----- 1 file changed, 30 insertions(+), 5 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 2d4e3a8..f99c0b1 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,5 +1,30 @@ -__ARMOR(0,None,leather,0.0)m4_dnl -__ARMOR(1,Last Meal's Pelts,leather,0.5)m4_dnl -__ARMOR(2,Bits of Wall,plate,0.5)m4_dnl -__ARMOR(3,Garden Fence,chain,0.5)m4_dnl -__ARMOR(4,Morrigan's Pity,kinetic,0.5)m4_dnl +__ARMOR(0, + None, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(1, + Meal Pelts, + __MOD_LIST(__MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)), + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl +__ARMOR(2, + Wall Bits, + __MOD_LIST(__MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)__MOD_STRENGTH(-10)), + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl +__ARMOR(3, + Garden Fence, + __MOD_LIST(__MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)), + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl +__ARMOR(4, + Morrigan's Pity, + __MOD_LIST(__MOD_MIND(-10)), + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl -- cgit v1.2.3-70-g09d2