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module Update.EndTurn exposing (apply_to)
-- Elm -------------------------------------------------------------------------
-- Struct.Map -------------------------------------------------------------------
import Comm.CharacterTurn
import Struct.Character
import Struct.CharacterTurn
import Struct.Error
import Struct.Event
import Struct.Model
import Struct.Navigator
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
maybe_disable_char : (
(Maybe Struct.Character.Type) ->
(Maybe Struct.Character.Type)
)
maybe_disable_char maybe_char =
case maybe_char of
(Just char) -> (Just (Struct.Character.set_enabled False char))
Nothing -> Nothing
make_it_so : (
Struct.Model.Type ->
Struct.Character.Type ->
Struct.Navigator.Type ->
(Struct.Model.Type, (Cmd Struct.Event.Type))
)
make_it_so model char nav =
case (Comm.CharacterTurn.try model) of
(Just cmd) ->
(
(Struct.Model.reset
(Struct.Model.update_character_fun
(Struct.Character.get_index char)
(maybe_disable_char)
model
)
),
cmd
)
Nothing ->
(model, Cmd.none)
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
apply_to : Struct.Model.Type -> (Struct.Model.Type, (Cmd Struct.Event.Type))
apply_to model =
case
(
(Struct.CharacterTurn.get_state model.char_turn),
(Struct.CharacterTurn.try_getting_active_character
model.char_turn
),
(Struct.CharacterTurn.try_getting_navigator model.char_turn)
)
of
(
Struct.CharacterTurn.MovedCharacter,
(Just char),
(Just nav)) ->
(make_it_so model char nav)
(
Struct.CharacterTurn.ChoseTarget,
(Just char),
(Just nav)) ->
(make_it_so model char nav)
(
Struct.CharacterTurn.SwitchedWeapons,
(Just char),
(Just nav)) ->
(make_it_so model char nav)
(Struct.CharacterTurn.SelectedCharacter, (Just char), (Just nav)) ->
(make_it_so model char nav)
(_, _, _) ->
(
(Struct.Model.invalidate
(Struct.Error.new
Struct.Error.Programming
"Character turn appears to be in an illegal state."
)
model
),
Cmd.none
)
|