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module Update.SelectTile exposing (apply_to)
import Dict
import Character
import Battlemap
import Battlemap.Direction
import Battlemap.Location
import Battlemap.Navigator
import Battlemap.Tile
import Battlemap.RangeIndicator
import Update.DirectionRequest
import Update.EndTurn
import Model
import Error
autopilot : Battlemap.Direction.Type -> Model.Type -> Model.Type
autopilot dir model =
(Update.DirectionRequest.apply_to model dir)
go_to_tile : Model.Type -> Battlemap.Location.Ref -> Model.Type
go_to_tile model loc_ref =
case model.selection of
Nothing -> {model | state = (Model.Error Error.Programming)}
(Just selection) ->
case (Dict.get loc_ref selection.range_indicator) of
Nothing -> {model | state = Model.Default, selection = Nothing}
(Just indicator) ->
let
new_model =
(List.foldr
(autopilot)
{model |
battlemap =
(Battlemap.apply_to_all_tiles
model.battlemap
(Battlemap.Tile.set_direction
Battlemap.Direction.None
)
),
selection =
(Just
{
selection |
navigator =
(Battlemap.Navigator.reset
selection.navigator
)
}
)
}
indicator.path
)
in
if
(
(model.state == Model.MovingCharacterWithClick)
&&
(
(Battlemap.Location.get_ref
selection.navigator.current_location
)
== loc_ref
)
)
then
(Update.EndTurn.apply_to new_model)
else
{new_model | state = model.state}
apply_to : Model.Type -> Battlemap.Location.Ref -> Model.Type
apply_to model loc_ref =
case model.state of
Model.MovingCharacterWithButtons -> (go_to_tile model loc_ref)
Model.MovingCharacterWithClick -> (go_to_tile model loc_ref)
_ -> {model | state = (Model.Error Error.IllegalAction)}
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