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module Update.EndTurn exposing (apply_to)
import Dict
import Battlemap
import Battlemap.Direction
import Battlemap.Navigator
import Battlemap.Tile
import Model
import Error
make_it_so : Model.Type -> Model.Type
make_it_so model =
case model.selection of
Nothing -> {model | state = (Model.Error Error.Programming)}
(Just selection) ->
case (Dict.get selection.character model.characters) of
Nothing -> {model | state = (Model.Error Error.Programming)}
(Just char) ->
{model |
state = Model.Default,
selection = Nothing,
battlemap =
(Battlemap.apply_to_all_tiles
(Battlemap.apply_to_tile_unsafe
(Battlemap.apply_to_tile_unsafe
model.battlemap
char.location
(\t -> {t | char_level = Nothing})
)
selection.navigator.current_location
(\t -> {t | char_level = (Just selection.character)})
)
(Battlemap.Tile.reset)
),
characters =
(Dict.update
selection.character
(\mc ->
case mc of
Nothing -> Nothing
(Just c) ->
(Just
{c |
location = selection.navigator.current_location
}
)
)
model.characters
)
}
apply_to : Model.Type -> Model.Type
apply_to model =
case model.state of
Model.MovingCharacterWithButtons -> (make_it_so model)
Model.MovingCharacterWithClick -> (make_it_so model)
_ -> {model | state = (Model.Error Error.IllegalAction)}
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