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module Update.SelectCharacter exposing (apply_to)
import Dict
import Character
import Battlemap
import Battlemap.Direction
import Battlemap.Location
import Battlemap.Navigator
import Battlemap.Tile
import Battlemap.RangeIndicator
import Model
display_range : (
Int ->
Battlemap.Location.Ref ->
Battlemap.RangeIndicator.Type ->
Battlemap.Type ->
Battlemap.Type
)
display_range dist loc_ref indicator bmap =
(Battlemap.apply_to_tile_unsafe
bmap
(Battlemap.Location.from_ref loc_ref)
(\e ->
{e |
mod_level =
(
if (indicator.distance <= dist)
then
(Just Battlemap.Tile.CanBeReached)
else
(Just Battlemap.Tile.CanBeAttacked)
)
}
)
)
apply_to : Model.Type -> Character.Ref -> Model.Type
apply_to model char_id =
case (Dict.get char_id model.characters) of
Nothing -> model
(Just char) ->
let
new_range_indicator =
(Battlemap.RangeIndicator.generate
model.battlemap
char.location
char.movement_points
(char.movement_points + char.atk_dist)
)
in
{model |
selection = (Just char_id),
battlemap =
(
(Dict.foldl
(display_range char.movement_points)
(Battlemap.apply_to_all_tiles
model.battlemap
(Battlemap.Tile.reset_tile)
)
new_range_indicator
)
),
navigator =
(Just
(Battlemap.Navigator.new_navigator
char.location
char.movement_points
)
),
range_indicator = new_range_indicator
}
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