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module Update.EndTurn exposing (apply_to)
import Dict
import Battlemap
import Battlemap.Direction
import Battlemap.Navigator
import Battlemap.Tile
import Model
update_model : Model.Type -> Battlemap.Navigator.Type -> String -> Model.Type
update_model model nav char_id =
case (Dict.get char_id model.characters) of
Nothing -> model
(Just char) ->
{model |
navigator = Nothing,
battlemap =
(Battlemap.apply_to_all_tiles
(Battlemap.apply_to_tile_unsafe
(Battlemap.apply_to_tile_unsafe
model.battlemap
char.location
(\t -> {t | char_level = Nothing})
)
nav.current_location
(\t -> {t | char_level = (Just char_id)})
)
(Battlemap.Tile.reset_tile)
),
characters =
(Dict.update
char_id
(\mc ->
case mc of
Nothing -> Nothing
(Just c) ->
(Just {c | location = nav.current_location})
)
model.characters
)
}
apply_to : Model.Type -> Model.Type
apply_to model =
case (model.state, model.navigator) of
(_, Nothing) -> model
((Model.MovingCharacter char_id), (Just nav)) ->
(update_model model nav char_id)
(_, _) -> model
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