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|
module Battlemap.Navigator exposing
(
Type,
new_navigator,
reset_navigation,
go
)
import Set -- exposing (Set, member, empty, insert, remove)
import List -- exposing (head, tail)
import Battlemap
import Battlemap.Direction
import Battlemap.Location
import Battlemap.Tile
import Character
type alias Type =
{
current_location : Battlemap.Location.Type,
visited_locations : (Set.Set Battlemap.Location.Ref),
previous_directions : (List Battlemap.Direction.Type),
remaining_points : Int
}
new_navigator : Battlemap.Location.Type -> Int -> Type
new_navigator start points =
{
current_location = start,
visited_locations = Set.empty,
previous_directions = [],
remaining_points = points
}
reset_navigation : Battlemap.Tile.Type -> Battlemap.Tile.Type
reset_navigation t =
{t |
nav_level = Battlemap.Direction.None
}
go : (
Battlemap.Type ->
Type ->
Battlemap.Direction.Type ->
(List Character.Type) ->
(Battlemap.Type, Type)
)
go battlemap nav dir char_list =
let
next_location = (Battlemap.Location.neighbor nav.current_location dir)
is_occupied = (List.any (\c -> (c.location == next_location)) char_list)
in
if
(
(not is_occupied)
&& (nav.remaining_points > 0)
&& (Battlemap.has_location battlemap next_location)
&& (nav.current_location /= next_location)
&&
(not
(Set.member
(Battlemap.Location.get_ref next_location)
nav.visited_locations
)
)
)
then
(
(case
(Battlemap.apply_to_tile
battlemap
nav.current_location
(Battlemap.Tile.set_direction dir)
)
of
Nothing -> battlemap
(Just bmap0) ->
(case
(Battlemap.apply_to_tile
bmap0
next_location
(Battlemap.Tile.set_direction dir)
)
of
Nothing -> battlemap
(Just bmap1) -> bmap1
)
),
{nav |
current_location = next_location,
visited_locations =
(Set.insert
(Battlemap.Location.get_ref nav.current_location)
nav.visited_locations
),
previous_directions = (dir :: nav.previous_directions),
remaining_points = (nav.remaining_points - 1)
}
)
else if (not is_occupied)
then
case
(
(List.head nav.previous_directions),
(List.tail nav.previous_directions)
)
of
(Nothing, _) -> (battlemap, nav)
(_ , Nothing) -> (battlemap, nav)
((Just prev_dir), (Just prev_dir_list)) ->
if (dir == (Battlemap.Direction.opposite_of prev_dir))
then
(
(case
(Battlemap.apply_to_tile
battlemap
nav.current_location
(Battlemap.Tile.set_direction
Battlemap.Direction.None
)
)
of
Nothing -> battlemap
(Just bmap) -> bmap
),
{nav |
current_location = next_location,
visited_locations =
(Set.remove
(Battlemap.Location.get_ref next_location)
nav.visited_locations
),
previous_directions = prev_dir_list,
remaining_points = (nav.remaining_points + 1)
}
)
else
(battlemap, nav)
else
(battlemap, nav)
|