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module Battlemap.Navigator exposing (Navigator, new_navigator, go)
import Set exposing (Set, member, empty)
import Battlemap exposing (Battlemap, has_location)
import Battlemap.Location exposing (..)
import Battlemap.Direction exposing (..)
import Battlemap.Tile exposing (set_tile_direction)
type alias Navigator =
{
current_location : Location,
visited_locations : (Set Location)
}
new_navigator : Location -> Navigator
new_navigator start =
{
current_location = start,
visited_locations = empty
}
go : Navigator -> Direction -> (Battlemap, Navigator)
go battlemap nav dir =
let
next_location = (neighbor nav.current_location dir)
in
if
(
(has_location battlemap next_location)
&& (current_location != next_location)
&& (not (member next_location nav.visited_locations))
)
then
(
(set_tile_direction
nav.current_location
dir
),
{
current_location = next_location,
visited_locations =
(insert
nav.current_location
nav.visited_locations
)
}
)
else
nav
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