From ea51e73fe9e989146789bb5db26b781114a1f1d9 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Thu, 14 Jun 2018 13:32:16 +0200 Subject: Still working on those markers... At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. --- src/asset/www/svg/marker/blade.svg | 90 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 src/asset/www/svg/marker/blade.svg (limited to 'src/asset/www/svg/marker/blade.svg') diff --git a/src/asset/www/svg/marker/blade.svg b/src/asset/www/svg/marker/blade.svg new file mode 100644 index 0000000..e84734e --- /dev/null +++ b/src/asset/www/svg/marker/blade.svg @@ -0,0 +1,90 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + -- cgit v1.2.3-70-g09d2