From 568309d0cfb5114accbc21962d5d23c3b9bf7036 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Sat, 23 Sep 2017 20:26:52 +0200 Subject: Fixes "Too much recursion" and some similar issues --- client/elm/battlemap/src/Battlemap/Tile.elm | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) (limited to 'client/elm/battlemap/src/Battlemap/Tile.elm') diff --git a/client/elm/battlemap/src/Battlemap/Tile.elm b/client/elm/battlemap/src/Battlemap/Tile.elm index 068ee30..6d2a65b 100644 --- a/client/elm/battlemap/src/Battlemap/Tile.elm +++ b/client/elm/battlemap/src/Battlemap/Tile.elm @@ -1,14 +1,25 @@ -module Battlemap.Tile exposing (Type, set_direction, set_navigation) +module Battlemap.Tile exposing + ( + Type, + TileModifier(..), + set_direction, + set_navigation, + reset_tile + ) import Battlemap.Direction import Character +type TileModifier = + CanBeReached + | CanBeAttacked + type alias Type = { floor_level : Int, nav_level : Battlemap.Direction.Type, - char_level : (Maybe Character.Ref) --- mod_level : (Set TileModifier) + char_level : (Maybe Character.Ref), + mod_level : (Maybe TileModifier) } set_direction : Battlemap.Direction.Type -> Type -> Type @@ -22,3 +33,10 @@ set_navigation dir t = {t | nav_level = dir } + +reset_tile : Type -> Type +reset_tile t = + {t | + nav_level = Battlemap.Direction.None, + mod_level = Nothing + } -- cgit v1.2.3-70-g09d2