From c2c8b9c63554134a851b20d68cc1ad9fa3166cd7 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Wed, 27 Jun 2018 14:46:40 +0200 Subject: Balancing pass. --- src/battlemap/src/Struct/Armor.elm | 22 +++++++++++----------- src/battlemap/src/Struct/Weapon.elm | 4 ++-- 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/src/battlemap/src/Struct/Armor.elm b/src/battlemap/src/Struct/Armor.elm index f1a80cc..cb0ff08 100644 --- a/src/battlemap/src/Struct/Armor.elm +++ b/src/battlemap/src/Struct/Armor.elm @@ -101,17 +101,17 @@ get_resistance_to dmg_type ar = ( case (dmg_type, ar.category) of (Struct.Weapon.Slash, Kinetic) -> 0.0 - (Struct.Weapon.Slash, Leather) -> 5.0 - (Struct.Weapon.Slash, Chain) -> 10.0 - (Struct.Weapon.Slash, Plate) -> 10.0 - (Struct.Weapon.Blunt, Kinetic) -> 10.0 - (Struct.Weapon.Blunt, Leather) -> 5.0 - (Struct.Weapon.Blunt, Chain) -> 5.0 - (Struct.Weapon.Blunt, Plate) -> 5.0 - (Struct.Weapon.Pierce, Kinetic) -> 5.0 - (Struct.Weapon.Pierce, Leather) -> 5.0 - (Struct.Weapon.Pierce, Chain) -> 5.0 - (Struct.Weapon.Pierce, Plate) -> 10.0 + (Struct.Weapon.Slash, Leather) -> 15.0 + (Struct.Weapon.Slash, Chain) -> 20.0 + (Struct.Weapon.Slash, Plate) -> 20.0 + (Struct.Weapon.Blunt, Kinetic) -> 20.0 + (Struct.Weapon.Blunt, Leather) -> 15.0 + (Struct.Weapon.Blunt, Chain) -> 15.0 + (Struct.Weapon.Blunt, Plate) -> 15.0 + (Struct.Weapon.Pierce, Kinetic) -> 15.0 + (Struct.Weapon.Pierce, Leather) -> 15.0 + (Struct.Weapon.Pierce, Chain) -> 15.0 + (Struct.Weapon.Pierce, Plate) -> 20.0 ) ) ) diff --git a/src/battlemap/src/Struct/Weapon.elm b/src/battlemap/src/Struct/Weapon.elm index 0c8ad77..6b38238 100644 --- a/src/battlemap/src/Struct/Weapon.elm +++ b/src/battlemap/src/Struct/Weapon.elm @@ -87,8 +87,8 @@ get_ranges rt rm = get_damages : Float -> RangeType -> DamageModifier -> (Int, Int) get_damages coef rt dm = case (rt, dm) of - (Ranged, Heavy) -> ((ceiling (10.0 * coef)), (ceiling (25.0 * coef))) - (Ranged, Light) -> ((ceiling (5.0 * coef)), (ceiling (20.0 * coef))) + (Ranged, Heavy) -> ((ceiling (15.0 * coef)), (ceiling (30.0 * coef))) + (Ranged, Light) -> ((ceiling (10.0 * coef)), (ceiling (25.0 * coef))) (Melee, Heavy) -> ((ceiling (20.0 * coef)), (ceiling (35.0 * coef))) (Melee, Light) -> ((ceiling (15.0 * coef)), (ceiling (30.0 * coef))) -- cgit v1.2.3-70-g09d2