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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-28 | ... | Nathanael Sensfelder | |
2018-06-28 | Removing some 'grid' displays from the CSS. | Nathanael Sensfelder | |
2018-06-27 | Slight armor buff. | Nathanael Sensfelder | |
2018-06-27 | Balancing pass. | Nathanael Sensfelder | |
2018-06-27 | Small changes to stats calc. | Nathanael Sensfelder | |
2018-06-26 | Dead chars should not be considered as obstacles. | Nathanael Sensfelder | |
2018-06-26 | ...animations | Nathanael Sensfelder | |
2018-06-26 | Visual improvements, some CSS cleanups. | Nathanael Sensfelder | |
2018-06-23 | Having fun with cheap combat animations... | Nathanael Sensfelder | |
2018-06-22 | ... | nsensfel | |
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-22 | I likely forgot that file in my previous commit. | nsensfel | |
2018-06-22 | Fixes markers preventing char selection. | nsensfel | |
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise. | |||
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel | |
Let's not allow them. | |||
2018-06-21 | Starting to add attack animations... | nsensfel | |
2018-06-21 | Prepares for more slightly more complex animations. | nsensfel | |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-20 | They're not smooth, but there are some animations. | nsensfel | |
2018-06-20 | Okay, it seems to work. Next step: CSS animation. | nsensfel | |
2018-06-20 | Working on reversible TurnResults, and their steps. | nsensfel | |
2018-06-19 | Removes mdgriffith/elm-style-animation | Nathanael Sensfelder | |
I can afford to have my animations done through pure CSS, which is likely preferable for the browser. I'll try using andrewMacmurray/elm-delay next. | |||
2018-06-19 | Starting to work on animations for the timeline... | nsensfel | |
2018-06-19 | True range is not number of steps, but actual dist. | nsensfel | |
2018-06-19 | Fixes incorrect use of the CharacterTurn's char. | nsensfel | |
2018-06-19 | Removes debug messages. | nsensfel | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Maybe adds support for the new Tile system. | Nathanael Sensfelder | |
I can't test until I fix the server, which is missing a file. | |||
2018-06-18 | [BROKEN] Updating Tiles system to match the server's. | nsensfel | |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-16 | Removes some leftovers debug messages. | nsensfel | |
2018-06-16 | ... | Nathanael Sensfelder | |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel | |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |