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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-30 | Adding some visuals for the health. | nsensfel | |
2018-05-29 | Adds a third tile design. | Nathanael Sensfelder | |
But, considering how it looks, I think the tree stumps and logs should probably be kept separate. | |||
2018-05-29 | Restores manual controls. | Nathanael Sensfelder | |
2018-05-29 | Replaces the rocks with mushrooms. | nsensfel | |
They're not great, but it's definitely better than all the previous versions of that tile. | |||
2018-05-28 | Makes the rocks more grassy. | Nathanael Sensfelder | |
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess... | |||
2018-05-28 | Slower blinking. | Nathanael Sensfelder | |
2018-05-28 | Makes active characters blink. | nsensfel | |
2018-05-23 | Forces preprocessor, locate char on portrait click | Nathanael Sensfelder | |
This might actually make the Timeline more user friendly. | |||
2018-05-23 | Puts some armor on the characters. | Nathanael Sensfelder | |
Also adds a file missing from the previous commit. | |||
2018-05-23 | Centralizes Character HTML generation. | Nathanael Sensfelder | |
2018-05-22 | Adds the Crow and the Hermine to the game. | Nathanael Sensfelder | |
2018-05-22 | Centers a bit better on characters. | Nathanael Sensfelder | |
2018-05-22 | Scrolls to show focused character (WIP). | Nathanael Sensfelder | |
2018-05-11 | Adds an unsatisfactory crow portrait. | Nathanael Sensfelder | |
2018-04-26 | Character icon bodies are now team uniforms. | nsensfel | |
2018-04-25 | Body dark borders + stripes. | nsensfel | |
2018-04-25 | Less terrified cat icons, ex of portrait w/ armor. | nsensfel | |
2018-04-24 | More cats, meh selection/target indicators. | nsensfel | |
2018-04-23 | Improves code consistency. | nsensfel | |
2018-04-20 | Adds an orange cat. | nsensfel | |
2018-04-20 | Add an icon... Not so sure it's a good looking one. | nsensfel | |
2018-04-20 | First shot at a character portrait. | nsensfel | |
2018-04-19 | Adds some more buttons, redesigns target display.redesign | nsensfel | |
2018-04-19 | The "Character Card" looks nice. | nsensfel | |
2018-04-18 | Preparing character cards display... | nsensfel | |
2018-04-18 | Prevents the map from moving around. | nsensfel | |
2018-04-18 | Lookin' better. | nsensfel | |
2018-04-17 | ... | nsensfel | |
2018-04-17 | Re-activates the (somewhat broken) sub-menus. | nsensfel | |
2018-04-17 | Seems better now. | nsensfel | |
2018-04-17 | Changing the layout... | nsensfel | |
2018-04-16 | Forgot file. | Nathanael Sensfelder | |
2018-04-16 | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-client | nsensfel | |
2018-04-16 | Makes it easier to distinguish friend/enemy/dead. | nsensfel | |
2018-04-16 | Adds a button for attack without moving. | Nathanael Sensfelder | |
2018-04-13 | Improves "noise" function. | nsensfel | |
2018-04-11 | More small cosmetic improvements | nsensfel | |
2018-04-11 | Style improvements. | nsensfel | |
2018-04-10 | Brown for the left panel as well. | Nathanael Sensfelder | |
2018-04-10 | Brown fits better. | Nathanael Sensfelder | |
2018-04-10 | Puts path below markers when it is locked. | nsensfel | |
Still not happy with the head of the path arrow though. | |||
2018-04-09 | Makes arrows thinner and more celtic. | nsensfel | |
2018-04-09 | Cleans up the Makefiles. | nsensfel | |
2018-04-09 | Adds preprocessing. | nsensfel | |
2018-04-07 | Reduces arrow length. | Nathanael Sensfelder | |
2018-04-07 | Use the new SVG to show paths. | nsensfel | |
2018-04-07 | Adds art for the paths. | Nathanael Sensfelder | |
2018-04-06 | Makes more of a mess for the 'noise' function. | Nathanael Sensfelder | |
2018-04-06 | Use SVG for tiles. | nsensfel | |
The grass tiles look good, the rocky ground ones not so much... | |||
2018-04-06 | Tiles are now 3*3 sprites. | nsensfel | |