summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2020-05-29Restores the message board attack displays.Nathanael Sensfelder
2020-05-29Fixes the puppeteer's animations; display more navigators.Nathanael Sensfelder
2020-05-28Working on Puppeteer driven animations.Nathanael Sensfelder
There's still some buggy behavior in there...
2020-05-28Don't allow move->attack validation w/o target.Nathanael Sensfelder
2020-05-28Adds "movie" controls to the timeline.Nathanael Sensfelder
2020-05-28Repairs the moving animations.Nathanael Sensfelder
2020-05-28Improves move "Undo", click-on-map to undo.Nathanael Sensfelder
2020-05-28Missing files + New Control UI.Nathanael Sensfelder
2020-05-26...Nathanael Sensfelder
2020-05-25Display info. nav., outside clicks leave it before abort. turn.Nathanael Sensfelder
2020-05-25Adds some default values.Nathanael Sensfelder
2020-05-25Added a way to set default values for a single collection.Nathanael Sensfelder
2020-05-25Adds a way to use all additive attributes of the collection in one call.Nathanael Sensfelder
2020-05-25Adds a way to do some additive CSS.Nathanael Sensfelder
As baffling as it may appear, Cascading Style Sheets cannot actually do cascading property values through multiple classes (you can only override the previous value, not see it). You'd think there would be a "current()" function which returns the not-yet-evaluated, about-to-be-overridden current value of the attribute, but no, there is not. There is no way to have any equivalent either, and since it's been nearly a decade they've seen propositions to address this deficiency without actually adding any, I wouldn't expect things to change within the next decade either. Doesn't help that they seem to consider the issue to be intertwined with the animation attributes, whereas it ought to be a generic thing.
2020-05-25Displays some of the effects using the new approach.Nathanael Sensfelder
2020-05-24Working on the display effects...Nathanael Sensfelder
2020-05-24...Nathanael Sensfelder
2020-05-24...Nathanael Sensfelder
2020-05-24It compiles again. The battle module is clearly broken, though...Nathanael Sensfelder
2020-05-24...Nathanael Sensfelder
2020-05-10...Nathanael Sensfelder
2020-04-08...Nathanael Sensfelder
2020-04-07...Nathanael Sensfelder
2020-04-07Oh...Nathanael Sensfelder
2020-04-07...Nathanael Sensfelder
2020-04-07...Nathanael Sensfelder
2020-03-04...Nathanael Sensfelder
2020-03-04Oh, it compiles?Nathanael Sensfelder
2020-02-26...nsensfel
2020-01-17...nsensfel
2020-01-15...nsensfel
2020-01-15...nsensfel
2020-01-15...nsensfel
2020-01-15...nsensfel
2020-01-14...Nathanael Sensfelder
2020-01-14...Nathanael Sensfelder
2020-01-14...Nathanael Sensfelder
2020-01-14...nsensfel
2019-12-17...nsensfel
2019-12-16...nsensfel
2019-12-16Don't re-compute effects on every display.nsensfel
2019-12-13...nsensfel
2019-12-12...nsensfel
2019-12-09That should solve the {for,back}ward char refresh.nsensfel
2019-12-09...nsensfel
2019-12-06...nsensfel
2019-12-06...nsensfel
2019-12-06...nsensfel
2019-12-04...nsensfel
2019-12-04...Nathanael Sensfelder