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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-25 | ... | nsensfel | |
2019-11-25 | ... | nsensfel | |
2019-11-25 | ... | nsensfel | |
2019-11-22 | ... | nsensfel | |
2019-11-20 | ... | nsensfel | |
2019-06-13 | Adds AoO pathfinding & temporary representation. | Nathanael Sensfelder | |
The animation manager does not work correctly though: when a move action has been interrupted, it will rewind like if there was only the last movement part, yet play back all parts, landing the character at the wrong location. | |||
2019-06-12 | Working on Attacks of Opportunity... | Nathanael Sensfelder | |
I think that the use of map markers to handle attacks of opportunity is justified on the client: quick and cheap detection is key for the path finding algorithm, and we don't need to propagate the changes to another copy of the data. | |||
2019-05-14 | Updates Dijkstra's to avoid attacks of opportunity. | nsensfel | |
2019-05-09 | Adds danger zone calculation. | Nathanael Sensfelder | |
2019-05-07 | Working on markers... | nsensfel | |
2019-05-03 | Adds partial Marker edition (no permissions yet). | nsensfel | |
2019-03-23 | [Broken] ... | Nathanael Sensfelder | |
2019-03-15 | Got everything to compile again. | Nathanael Sensfelder | |
2019-03-15 | [Broken] Got 'battle' to compile again. | nsensfel | |
2019-03-15 | [Broken] Starting a code refactoring... | nsensfel | |