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Age | Commit message (Collapse) | Author | |
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2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-04 | Revert "Had determinism issues with stats." | nsensfel | |
This reverts commit 80bac96c93e7141ced7c2a56d9c1f236f304ea93. Turns out the rounding error is caused by the armor malus. | |||
2018-07-04 | Had determinism issues with stats. | nsensfel | |
Server and client (both running on the same machine) can apparently disagree on the value of ceiling((X^1.8)/20.0), or maybe when calculating an average. I've just encountered a case where the client said the character had 108 movement points, whereas the server said they had only 107. As a result, the client showed a path to the player that the server would not allow. To fix this, the server's values are sent to the client. This is only required for fields with values that affect how the client behaves, i.e., max health and movement points. | |||
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Separates player ID and player IX. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-28 | ... | Nathanael Sensfelder | |
2018-06-28 | Removing some 'grid' displays from the CSS. | Nathanael Sensfelder | |
2018-06-27 | Slight armor buff. | Nathanael Sensfelder | |
2018-06-27 | Balancing pass. | Nathanael Sensfelder | |
2018-06-27 | Small changes to stats calc. | Nathanael Sensfelder | |
2018-06-26 | Dead chars should not be considered as obstacles. | Nathanael Sensfelder | |
2018-06-26 | ...animations | Nathanael Sensfelder | |
2018-06-26 | Visual improvements, some CSS cleanups. | Nathanael Sensfelder | |
2018-06-23 | Having fun with cheap combat animations... | Nathanael Sensfelder | |
2018-06-22 | ... | nsensfel | |
2018-06-22 | I likely forgot that file in my previous commit. | nsensfel | |
2018-06-22 | Fixes markers preventing char selection. | nsensfel | |
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise. | |||
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel | |
Let's not allow them. | |||
2018-06-21 | Starting to add attack animations... | nsensfel | |
2018-06-21 | Prepares for more slightly more complex animations. | nsensfel | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-20 | They're not smooth, but there are some animations. | nsensfel | |
2018-06-20 | Okay, it seems to work. Next step: CSS animation. | nsensfel | |
2018-06-20 | Working on reversible TurnResults, and their steps. | nsensfel | |
2018-06-19 | Removes mdgriffith/elm-style-animation | Nathanael Sensfelder | |
I can afford to have my animations done through pure CSS, which is likely preferable for the browser. I'll try using andrewMacmurray/elm-delay next. | |||
2018-06-19 | Starting to work on animations for the timeline... | nsensfel | |
2018-06-19 | True range is not number of steps, but actual dist. | nsensfel | |
2018-06-19 | Fixes incorrect use of the CharacterTurn's char. | nsensfel | |
2018-06-19 | Removes debug messages. | nsensfel | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Maybe adds support for the new Tile system. | Nathanael Sensfelder | |
I can't test until I fix the server, which is missing a file. | |||
2018-06-18 | [BROKEN] Updating Tiles system to match the server's. | nsensfel | |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-16 | Removes some leftovers debug messages. | nsensfel | |
2018-06-16 | ... | Nathanael Sensfelder | |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel | |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. |