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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-19 | Fixes incorrect use of the CharacterTurn's char. | nsensfel | |
2018-06-19 | Removes debug messages. | nsensfel | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Maybe adds support for the new Tile system. | Nathanael Sensfelder | |
I can't test until I fix the server, which is missing a file. | |||
2018-06-18 | [BROKEN] Updating Tiles system to match the server's. | nsensfel | |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-16 | Removes some leftovers debug messages. | nsensfel | |
2018-06-16 | ... | Nathanael Sensfelder | |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel | |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. | |||
2018-06-11 | Adds non-controlled characters navigator previews. | nsensfel | |
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it. | |||
2018-06-08 | Less flashy background for portraits, blinking. | nsensfel | |
2018-06-08 | Full character infos are now using CharacterCards. | nsensfel | |
2018-06-08 | Still improving those CharacterCards... | nsensfel | |
2018-06-08 | Uses CharacterCards more freely. | nsensfel | |
2018-06-08 | Improves disabled char visual, target selection. | nsensfel | |
2018-06-08 | Fixes armor penalties being applied twice. | nsensfel | |
2018-06-08 | Fixes {armor,weapon} not being loaded before use. | nsensfel | |
2018-06-07 | add_armor, add_weapon, server-side chosen armor. | Nathanael Sensfelder | |
Not tested. | |||
2018-06-07 | Updates URLs to match server's new module names. | nsensfel | |
2018-06-01 | Takes armor into account in attributes. | nsensfel | |
2018-06-01 | Shows armor on CharacterCard. | nsensfel | |
2018-05-31 | Adds "coef" factor to equipment for more variety. | nsensfel | |
2018-05-31 | Preparing to add Armors (w/ stats, this time). | nsensfel | |
2018-05-30 | Oh, and let's have a smooth mov pts bar too! | Nathanael Sensfelder | |
2018-05-30 | Mov pts + smooth :hovers + go button. | Nathanael Sensfelder | |
2018-05-30 | Isolates gauge creation, changes carcard aesthetic | nsensfel | |
2018-05-30 | Adding some visuals for the health. | nsensfel | |
2018-05-29 | Adds a third tile design. | Nathanael Sensfelder | |
But, considering how it looks, I think the tree stumps and logs should probably be kept separate. | |||
2018-05-29 | Restores manual controls. | Nathanael Sensfelder | |
2018-05-28 | Slower blinking. | Nathanael Sensfelder | |
2018-05-28 | Makes active characters blink. | nsensfel | |
2018-05-23 | Forces preprocessor, locate char on portrait click | Nathanael Sensfelder | |
This might actually make the Timeline more user friendly. | |||
2018-05-23 | Puts some armor on the characters. | Nathanael Sensfelder | |
Also adds a file missing from the previous commit. | |||
2018-05-23 | Centralizes Character HTML generation. | Nathanael Sensfelder | |
2018-05-22 | Centers a bit better on characters. | Nathanael Sensfelder | |
2018-05-22 | Scrolls to show focused character (WIP). | Nathanael Sensfelder | |
2018-04-26 | Character icon bodies are now team uniforms. | nsensfel | |
2018-04-24 | More cats, meh selection/target indicators. | nsensfel | |
2018-04-23 | Improves code consistency. | nsensfel | |