Age | Commit message (Collapse) | Author |
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Also, I am trying to find nice ways to convey the "attack", "go to", and
"can't defend" tiles, so that it look okay when superposing the
navigator of the controlled character with the one of the focused
character.
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It's kind of a mess at the moment, since it looks exactly like the
controlled character's navigator, and can overlap it.
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Not tested.
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But, considering how it looks, I think the tree stumps and logs should probably
be kept separate.
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This might actually make the Timeline more user friendly.
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Also adds a file missing from the previous commit.
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Still not happy with the head of the path arrow though.
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