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2018-06-22Fixes markers preventing char selection.nsensfel
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise.
2018-06-21Starting to add attack animations...nsensfel
2018-06-21Prepares for more slightly more complex animations.nsensfel
2018-06-20Trying out a new character icon style...Nathanael Sensfelder
2018-06-20They're not smooth, but there are some animations.nsensfel
2018-06-18Re-sizable battlemap div, +4 tiles.nsensfel
2018-06-18Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel
2018-06-15Adds tile cards.nsensfel
2018-06-15Flicker->blinking, basic tile costs.nsensfel
2018-06-15Non-interactive markers are no longer transparent.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Improving display of "can't defend" markers...nsensfel
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character.
2018-06-14Sets a saner behavior for the marker tiles.nsensfel
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-08Less flashy background for portraits, blinking.nsensfel
2018-06-08Still improving those CharacterCards...nsensfel
2018-06-08Uses CharacterCards more freely.nsensfel
2018-06-08Improves disabled char visual, target selection.nsensfel
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-30Oh, and let's have a smooth mov pts bar too!Nathanael Sensfelder
2018-05-30Mov pts + smooth :hovers + go button.Nathanael Sensfelder
2018-05-30Isolates gauge creation, changes carcard aestheticnsensfel
2018-05-30Adding some visuals for the health.nsensfel
2018-05-29Restores manual controls.Nathanael Sensfelder
2018-05-28Slower blinking.Nathanael Sensfelder
2018-05-28Makes active characters blink.nsensfel
2018-05-23Forces preprocessor, locate char on portrait clickNathanael Sensfelder
This might actually make the Timeline more user friendly.
2018-05-23Puts some armor on the characters.Nathanael Sensfelder
Also adds a file missing from the previous commit.
2018-05-23Centralizes Character HTML generation.Nathanael Sensfelder
2018-04-26Character icon bodies are now team uniforms.nsensfel
2018-04-24More cats, meh selection/target indicators.nsensfel
2018-04-23Improves code consistency.nsensfel
2018-04-19The "Character Card" looks nice.nsensfel
2018-04-18Preparing character cards display...nsensfel
2018-04-18Prevents the map from moving around.nsensfel
2018-04-18Lookin' better.nsensfel
2018-04-17...nsensfel
2018-04-17Seems better now.nsensfel
2018-04-17Changing the layout...nsensfel
2018-04-16Merge branch 'master' of dreamhost:~/repositories/git/tacticians-clientnsensfel
2018-04-16Makes it easier to distinguish friend/enemy/dead.nsensfel
2018-04-16Adds a button for attack without moving.Nathanael Sensfelder
2018-04-11Style improvements.nsensfel
2018-04-10Brown for the left panel as well.Nathanael Sensfelder
2018-04-10Puts path below markers when it is locked.nsensfel
Still not happy with the head of the path arrow though.
2018-04-07Use the new SVG to show paths.nsensfel
2018-04-06Use SVG for tiles.nsensfel
The grass tiles look good, the rocky ground ones not so much...
2018-03-26Odd display behaviors point to bad CSS rules.nsensfel
2018-03-26Stops having tiles behave as an table.nsensfel
Maybe this will improve performances.
2018-03-23Starting to work on the look & feel.nsensfel