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2019-02-01Border width correction.nsensfel
2019-02-01Adds constitution icon.nsensfel
2019-02-01Adds strength icon.nsensfel
2019-01-31Adds a few more icons.Nathanael Sensfelder
Not too sure about the shoe though...
2019-01-31Adds a few more icons...nsensfel
2019-01-31Improves piercing icon.nsensfel
2019-01-30Working onnsensfel
2018-10-11Lists characters on the roster character selection.Nathanael Sensfelder
2018-10-02Adds portraits as a data listing.nsensfel
2018-09-06Fixes miss in Makefile, adds a sanity check.Nathanael Sensfelder
2018-08-28Starting to add omnimods to the client.nsensfel
2018-08-21Adds tiles generation to the Makefiles.nsensfel
2018-08-21Fixes css's Makefile.nsensfel
2018-08-07Moving to SCSS, theme improvements, index p. txtNathanael Sensfelder
2018-08-03Working on a less ridiculous solution for tiles...Nathanael Sensfelder
2018-08-02Updates the tile patterns.Nathanael Sensfelder
It still doesn't work correctly. Also, what *does* work doesn't look nice at all.
2018-08-02Getting the map editor up to date...Nathanael Sensfelder
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices.
2018-08-02Gives IDs to the frontier files.Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-08-02Adds something to avoids ID collisions in SVGs.Nathanael Sensfelder
2018-08-02Completes first corrective pass on the corners.Nathanael Sensfelder
2018-08-02Found some slight mistakes in corner borders.Nathanael Sensfelder
... which means I have to go back and edit every frontier template that contains one.
2018-08-01Adds the mushroom tiles.Nathanael Sensfelder
2018-08-01Tile extras are no longer cut on frontiers.Nathanael Sensfelder
2018-07-26Got the script to work.Nathanael Sensfelder
2018-07-26Adds non-working script.nsensfel
2018-07-26I think only diagonals are missing.nsensfel
2018-07-26Adds the templates for most frontiers type tiles.nsensfel
2018-07-24Starting to make all tile variations...nsensfel
2018-07-24Uses all variations of the A, B tiles.nsensfel
2018-07-24Changes the format of tiles.nsensfel
2018-07-24Okay, got it to work this time.nsensfel
2018-07-23Got it, I think.nsensfel
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying.
2018-07-20Struggling with Inkscapensensfel
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead.
2018-07-19Exploring an automated solution for biome crossingnsensfel
2018-07-18Next: "cul-de-sac" and "surrounded" water tiles.nsensfel
2018-07-17The Prettifier works.Nathanael Sensfelder
There's quite a lot of templates (& tiles) missing, though...
2018-07-17Adds fill function, removes obsolete files.nsensfel
2018-07-16Adds more watery tiles variations.nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays it correctly.Nathanael Sensfelder
2018-07-10Still working on it...Nathanael Sensfelder
2018-07-06Improves help menu aesthetics.nsensfel
2018-07-06Adds status markers.nsensfel
For the first release, there is are no planned statuses, except the ranks.
2018-07-03Somehow, git had an older version of the logo...Nathanael Sensfelder
2018-07-03Properly removes defeated characters.nsensfel
2018-07-02Logo improvements.nsensfel
2018-07-01Adds Tacticians Online's logo & favicon.Nathanael Sensfelder
2018-06-28More banners, starting work on victory/defeat...Nathanael Sensfelder
2018-06-28Starting to add banners.Nathanael Sensfelder
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.