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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-21 | Adds tiles generation to the Makefiles. | nsensfel | |
2018-08-21 | Fixes css's Makefile. | nsensfel | |
2018-08-07 | Moving to SCSS, theme improvements, index p. txt | Nathanael Sensfelder | |
2018-08-03 | Working on a less ridiculous solution for tiles... | Nathanael Sensfelder | |
2018-08-02 | Updates the tile patterns. | Nathanael Sensfelder | |
It still doesn't work correctly. Also, what *does* work doesn't look nice at all. | |||
2018-08-02 | Getting the map editor up to date... | Nathanael Sensfelder | |
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices. | |||
2018-08-02 | Gives IDs to the frontier files. | Nathanael Sensfelder | |
2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder | |
2018-08-02 | Adds something to avoids ID collisions in SVGs. | Nathanael Sensfelder | |
2018-08-02 | Completes first corrective pass on the corners. | Nathanael Sensfelder | |
2018-08-02 | Found some slight mistakes in corner borders. | Nathanael Sensfelder | |
... which means I have to go back and edit every frontier template that contains one. | |||
2018-08-01 | Adds the mushroom tiles. | Nathanael Sensfelder | |
2018-08-01 | Tile extras are no longer cut on frontiers. | Nathanael Sensfelder | |
2018-07-26 | Got the script to work. | Nathanael Sensfelder | |
2018-07-26 | Adds non-working script. | nsensfel | |
2018-07-26 | I think only diagonals are missing. | nsensfel | |
2018-07-26 | Adds the templates for most frontiers type tiles. | nsensfel | |
2018-07-24 | Starting to make all tile variations... | nsensfel | |
2018-07-24 | Uses all variations of the A, B tiles. | nsensfel | |
2018-07-24 | Changes the format of tiles. | nsensfel | |
2018-07-24 | Okay, got it to work this time. | nsensfel | |
2018-07-23 | Got it, I think. | nsensfel | |
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying. | |||
2018-07-20 | Struggling with Inkscape | nsensfel | |
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead. | |||
2018-07-19 | Exploring an automated solution for biome crossing | nsensfel | |
2018-07-18 | Next: "cul-de-sac" and "surrounded" water tiles. | nsensfel | |
2018-07-17 | The Prettifier works. | Nathanael Sensfelder | |
There's quite a lot of templates (& tiles) missing, though... | |||
2018-07-17 | Adds fill function, removes obsolete files. | nsensfel | |
2018-07-16 | Adds more watery tiles variations. | nsensfel | |
2018-07-13 | Split data into tacticians-data. | nsensfel | |
2018-07-12 | The map editor now displays it correctly. | Nathanael Sensfelder | |
2018-07-10 | Still working on it... | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-03 | Somehow, git had an older version of the logo... | Nathanael Sensfelder | |
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |