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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-02 | Getting the map editor up to date... | Nathanael Sensfelder | |
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices. | |||
2018-08-02 | Gives IDs to the frontier files. | Nathanael Sensfelder | |
2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder | |
2018-08-02 | Adds something to avoids ID collisions in SVGs. | Nathanael Sensfelder | |
2018-08-02 | Completes first corrective pass on the corners. | Nathanael Sensfelder | |
2018-08-02 | Found some slight mistakes in corner borders. | Nathanael Sensfelder | |
... which means I have to go back and edit every frontier template that contains one. | |||
2018-08-01 | Adds the mushroom tiles. | Nathanael Sensfelder | |
2018-08-01 | Tile extras are no longer cut on frontiers. | Nathanael Sensfelder | |
2018-07-26 | Got the script to work. | Nathanael Sensfelder | |
2018-07-26 | Adds non-working script. | nsensfel | |
2018-07-26 | I think only diagonals are missing. | nsensfel | |
2018-07-26 | Adds the templates for most frontiers type tiles. | nsensfel | |
2018-07-24 | Starting to make all tile variations... | nsensfel | |
2018-07-24 | Uses all variations of the A, B tiles. | nsensfel | |
2018-07-24 | Changes the format of tiles. | nsensfel | |
2018-07-24 | Okay, got it to work this time. | nsensfel | |
2018-07-23 | Got it, I think. | nsensfel | |
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying. | |||
2018-07-20 | Struggling with Inkscape | nsensfel | |
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead. | |||
2018-07-19 | Exploring an automated solution for biome crossing | nsensfel | |
2018-07-18 | Next: "cul-de-sac" and "surrounded" water tiles. | nsensfel | |
2018-07-17 | The Prettifier works. | Nathanael Sensfelder | |
There's quite a lot of templates (& tiles) missing, though... | |||
2018-07-17 | Adds fill function, removes obsolete files. | nsensfel | |
2018-07-16 | Adds more watery tiles variations. | nsensfel | |
2018-07-13 | Split data into tacticians-data. | nsensfel | |
2018-07-12 | The map editor now displays it correctly. | Nathanael Sensfelder | |
2018-07-10 | Still working on it... | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-03 | Somehow, git had an older version of the logo... | Nathanael Sensfelder | |
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |
2018-06-12 | More (lazily made) watery tiles. | nsensfel | |
2018-06-12 | Adds some watery tiles. | nsensfel | |
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. | |||
2018-06-01 | Shows armor on CharacterCard. | nsensfel | |
2018-05-31 | Adds a "meh" to "pretty bad" chain armor image. | Nathanael Sensfelder | |