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2018-08-02Getting the map editor up to date...Nathanael Sensfelder
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices.
2018-08-02Gives IDs to the frontier files.Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-08-02Adds something to avoids ID collisions in SVGs.Nathanael Sensfelder
2018-08-02Completes first corrective pass on the corners.Nathanael Sensfelder
2018-08-02Found some slight mistakes in corner borders.Nathanael Sensfelder
... which means I have to go back and edit every frontier template that contains one.
2018-08-01Adds the mushroom tiles.Nathanael Sensfelder
2018-08-01Tile extras are no longer cut on frontiers.Nathanael Sensfelder
2018-07-26Got the script to work.Nathanael Sensfelder
2018-07-26Adds non-working script.nsensfel
2018-07-26I think only diagonals are missing.nsensfel
2018-07-26Adds the templates for most frontiers type tiles.nsensfel
2018-07-24Starting to make all tile variations...nsensfel
2018-07-24Uses all variations of the A, B tiles.nsensfel
2018-07-24Changes the format of tiles.nsensfel
2018-07-24Okay, got it to work this time.nsensfel
2018-07-23Got it, I think.nsensfel
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying.
2018-07-20Struggling with Inkscapensensfel
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead.
2018-07-19Exploring an automated solution for biome crossingnsensfel
2018-07-18Next: "cul-de-sac" and "surrounded" water tiles.nsensfel
2018-07-17The Prettifier works.Nathanael Sensfelder
There's quite a lot of templates (& tiles) missing, though...
2018-07-17Adds fill function, removes obsolete files.nsensfel
2018-07-16Adds more watery tiles variations.nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays it correctly.Nathanael Sensfelder
2018-07-10Still working on it...Nathanael Sensfelder
2018-07-06Improves help menu aesthetics.nsensfel
2018-07-06Adds status markers.nsensfel
For the first release, there is are no planned statuses, except the ranks.
2018-07-03Somehow, git had an older version of the logo...Nathanael Sensfelder
2018-07-03Properly removes defeated characters.nsensfel
2018-07-02Logo improvements.nsensfel
2018-07-01Adds Tacticians Online's logo & favicon.Nathanael Sensfelder
2018-06-28More banners, starting work on victory/defeat...Nathanael Sensfelder
2018-06-28Starting to add banners.Nathanael Sensfelder
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.
2018-06-22Updates the other char icon bodies.nsensfel
2018-06-21Removes armor from portrait.Nathanael Sensfelder
2018-06-20Trying out a new character icon style...Nathanael Sensfelder
2018-06-19Updates to new Tile system, Simplifications.nsensfel
Also adds an icon for error tiles.
2018-06-18Re-sizable battlemap div, +4 tiles.nsensfel
2018-06-18Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel
2018-06-12Adds some watery tiles.nsensfel
2018-06-11Displayed nav goes away more easily.nsensfel
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character.
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-31Adds a "meh" to "pretty bad" chain armor image.Nathanael Sensfelder