summaryrefslogtreecommitdiff
path: root/src/asset
AgeCommit message (Collapse)Author
2020-05-28Adds "movie" controls to the timeline.Nathanael Sensfelder
2020-05-28Missing files + New Control UI.Nathanael Sensfelder
2020-05-25Displays some of the effects using the new approach.Nathanael Sensfelder
2019-11-19Updating the client's code for skills/conds...nsensfel
2019-09-13More SVGs.Nathanael Sensfelder
2019-09-13Adds some SVGs.nsensfel
2019-08-29...attributes_removalNathanael Sensfelder
2019-05-03Base dmg icon, dmg types help.nsensfel
2019-05-03Makes it less of a dark smudge.nsensfel
2019-02-15Adds one type of spawn tile per player.nsensfel
It's doesn't look pretty though, so I'll likely have to go for another solution.
2019-02-14Adds mediocre "spawn" tile.nsensfel
2019-02-14Removes hardcoded number of tile types.nsensfel
2019-02-14Adds (surprisingly nice) trees.nsensfel
2019-02-08Only allow secondary weapon in secondary slot.nsensfel
2019-02-05Adds max {H,M}P icons, +- mod visual separation.nsensfel
Using colors (hue) shift doesn't work well enough. I'm pretty sure it won't work for colorblind people, and it kind of messes with the current color theme. Having a visual separation for the positive and negative effects does help, though...
2019-02-02Adds the last missing icons...Nathanael Sensfelder
2019-02-01Border width correction.nsensfel
2019-02-01Adds constitution icon.nsensfel
2019-02-01Adds strength icon.nsensfel
2019-01-31Adds a few more icons.Nathanael Sensfelder
Not too sure about the shoe though...
2019-01-31Adds a few more icons...nsensfel
2019-01-31Improves piercing icon.nsensfel
2019-01-30Working onnsensfel
2018-10-11Lists characters on the roster character selection.Nathanael Sensfelder
2018-10-02Adds portraits as a data listing.nsensfel
2018-09-06Fixes miss in Makefile, adds a sanity check.Nathanael Sensfelder
2018-08-28Starting to add omnimods to the client.nsensfel
2018-08-21Adds tiles generation to the Makefiles.nsensfel
2018-08-21Fixes css's Makefile.nsensfel
2018-08-07Moving to SCSS, theme improvements, index p. txtNathanael Sensfelder
2018-08-03Working on a less ridiculous solution for tiles...Nathanael Sensfelder
2018-08-02Updates the tile patterns.Nathanael Sensfelder
It still doesn't work correctly. Also, what *does* work doesn't look nice at all.
2018-08-02Getting the map editor up to date...Nathanael Sensfelder
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices.
2018-08-02Gives IDs to the frontier files.Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-08-02Adds something to avoids ID collisions in SVGs.Nathanael Sensfelder
2018-08-02Completes first corrective pass on the corners.Nathanael Sensfelder
2018-08-02Found some slight mistakes in corner borders.Nathanael Sensfelder
... which means I have to go back and edit every frontier template that contains one.
2018-08-01Adds the mushroom tiles.Nathanael Sensfelder
2018-08-01Tile extras are no longer cut on frontiers.Nathanael Sensfelder
2018-07-26Got the script to work.Nathanael Sensfelder
2018-07-26Adds non-working script.nsensfel
2018-07-26I think only diagonals are missing.nsensfel
2018-07-26Adds the templates for most frontiers type tiles.nsensfel
2018-07-24Starting to make all tile variations...nsensfel
2018-07-24Uses all variations of the A, B tiles.nsensfel
2018-07-24Changes the format of tiles.nsensfel
2018-07-24Okay, got it to work this time.nsensfel
2018-07-23Got it, I think.nsensfel
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying.
2018-07-20Struggling with Inkscapensensfel
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead.