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AgeCommit message (Collapse)Author
2019-01-30Working onnsensfel
2018-10-11Lists characters on the roster character selection.Nathanael Sensfelder
2018-10-02Adds portraits as a data listing.nsensfel
2018-08-28Starting to add omnimods to the client.nsensfel
2018-08-07Moving to SCSS, theme improvements, index p. txtNathanael Sensfelder
2018-08-03Working on a less ridiculous solution for tiles...Nathanael Sensfelder
2018-08-02Updates the tile patterns.Nathanael Sensfelder
It still doesn't work correctly. Also, what *does* work doesn't look nice at all.
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-07-18Next: "cul-de-sac" and "surrounded" water tiles.nsensfel
2018-07-17The Prettifier works.Nathanael Sensfelder
There's quite a lot of templates (& tiles) missing, though...
2018-07-17Adds fill function, removes obsolete files.nsensfel
2018-07-16Adds more watery tiles variations.nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays it correctly.Nathanael Sensfelder
2018-07-10Still working on it...Nathanael Sensfelder
2018-07-06Improves help menu aesthetics.nsensfel
2018-07-06Adds status markers.nsensfel
For the first release, there is are no planned statuses, except the ranks.
2018-07-03Somehow, git had an older version of the logo...Nathanael Sensfelder
2018-07-03Properly removes defeated characters.nsensfel
2018-07-02Logo improvements.nsensfel
2018-07-01Adds Tacticians Online's logo & favicon.Nathanael Sensfelder
2018-06-28More banners, starting work on victory/defeat...Nathanael Sensfelder
2018-06-28Starting to add banners.Nathanael Sensfelder
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.
2018-06-22Updates the other char icon bodies.nsensfel
2018-06-21Removes armor from portrait.Nathanael Sensfelder
2018-06-20Trying out a new character icon style...Nathanael Sensfelder
2018-06-19Updates to new Tile system, Simplifications.nsensfel
Also adds an icon for error tiles.
2018-06-18Re-sizable battlemap div, +4 tiles.nsensfel
2018-06-18Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel
2018-06-12Adds some watery tiles.nsensfel
2018-06-11Displayed nav goes away more easily.nsensfel
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character.
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-31Adds a "meh" to "pretty bad" chain armor image.Nathanael Sensfelder
2018-05-29Adds a third tile design.Nathanael Sensfelder
But, considering how it looks, I think the tree stumps and logs should probably be kept separate.
2018-05-29Restores manual controls.Nathanael Sensfelder
2018-05-29Replaces the rocks with mushrooms.nsensfel
They're not great, but it's definitely better than all the previous versions of that tile.
2018-05-28Makes the rocks more grassy.Nathanael Sensfelder
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess...
2018-05-23Puts some armor on the characters.Nathanael Sensfelder
Also adds a file missing from the previous commit.
2018-05-22Adds the Crow and the Hermine to the game.Nathanael Sensfelder
2018-05-11Adds an unsatisfactory crow portrait.Nathanael Sensfelder
2018-04-26Character icon bodies are now team uniforms.nsensfel
2018-04-25Body dark borders + stripes.nsensfel
2018-04-25Less terrified cat icons, ex of portrait w/ armor.nsensfel
2018-04-24More cats, meh selection/target indicators.nsensfel