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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-13 | More SVGs. | Nathanael Sensfelder | |
2019-09-13 | Adds some SVGs. | nsensfel | |
2019-08-29 | ...attributes_removal | Nathanael Sensfelder | |
2019-05-03 | Base dmg icon, dmg types help. | nsensfel | |
2019-05-03 | Makes it less of a dark smudge. | nsensfel | |
2019-02-14 | Removes hardcoded number of tile types. | nsensfel | |
2019-02-08 | Only allow secondary weapon in secondary slot. | nsensfel | |
2019-02-05 | Adds max {H,M}P icons, +- mod visual separation. | nsensfel | |
Using colors (hue) shift doesn't work well enough. I'm pretty sure it won't work for colorblind people, and it kind of messes with the current color theme. Having a visual separation for the positive and negative effects does help, though... | |||
2019-02-02 | Adds the last missing icons... | Nathanael Sensfelder | |
2019-02-01 | Border width correction. | nsensfel | |
2019-02-01 | Adds constitution icon. | nsensfel | |
2019-02-01 | Adds strength icon. | nsensfel | |
2019-01-31 | Adds a few more icons. | Nathanael Sensfelder | |
Not too sure about the shoe though... | |||
2019-01-31 | Adds a few more icons... | nsensfel | |
2019-01-31 | Improves piercing icon. | nsensfel | |
2019-01-30 | Working on | nsensfel | |
2018-10-11 | Lists characters on the roster character selection. | Nathanael Sensfelder | |
2018-10-02 | Adds portraits as a data listing. | nsensfel | |
2018-08-28 | Starting to add omnimods to the client. | nsensfel | |
2018-08-07 | Moving to SCSS, theme improvements, index p. txt | Nathanael Sensfelder | |
2018-08-03 | Working on a less ridiculous solution for tiles... | Nathanael Sensfelder | |
2018-08-02 | Updates the tile patterns. | Nathanael Sensfelder | |
It still doesn't work correctly. Also, what *does* work doesn't look nice at all. | |||
2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder | |
2018-07-18 | Next: "cul-de-sac" and "surrounded" water tiles. | nsensfel | |
2018-07-17 | The Prettifier works. | Nathanael Sensfelder | |
There's quite a lot of templates (& tiles) missing, though... | |||
2018-07-17 | Adds fill function, removes obsolete files. | nsensfel | |
2018-07-16 | Adds more watery tiles variations. | nsensfel | |
2018-07-13 | Split data into tacticians-data. | nsensfel | |
2018-07-12 | The map editor now displays it correctly. | Nathanael Sensfelder | |
2018-07-10 | Still working on it... | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-03 | Somehow, git had an older version of the logo... | Nathanael Sensfelder | |
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |
2018-06-12 | More (lazily made) watery tiles. | nsensfel | |