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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-03 | Base dmg icon, dmg types help. | nsensfel | |
2019-05-03 | Makes it less of a dark smudge. | nsensfel | |
2019-02-05 | Adds max {H,M}P icons, +- mod visual separation. | nsensfel | |
Using colors (hue) shift doesn't work well enough. I'm pretty sure it won't work for colorblind people, and it kind of messes with the current color theme. Having a visual separation for the positive and negative effects does help, though... | |||
2019-02-02 | Adds the last missing icons... | Nathanael Sensfelder | |
2019-02-01 | Border width correction. | nsensfel | |
2019-02-01 | Adds constitution icon. | nsensfel | |
2019-02-01 | Adds strength icon. | nsensfel | |
2019-01-31 | Adds a few more icons. | Nathanael Sensfelder | |
Not too sure about the shoe though... | |||
2019-01-31 | Adds a few more icons... | nsensfel | |
2019-01-31 | Improves piercing icon. | nsensfel | |
2019-01-30 | Working on | nsensfel | |
2018-10-02 | Adds portraits as a data listing. | nsensfel | |
2018-08-07 | Moving to SCSS, theme improvements, index p. txt | Nathanael Sensfelder | |
2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder | |
2018-07-18 | Next: "cul-de-sac" and "surrounded" water tiles. | nsensfel | |
2018-07-16 | Adds more watery tiles variations. | nsensfel | |
2018-07-10 | Still working on it... | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-03 | Somehow, git had an older version of the logo... | Nathanael Sensfelder | |
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |
2018-06-12 | More (lazily made) watery tiles. | nsensfel | |
2018-06-12 | Adds some watery tiles. | nsensfel | |
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. | |||
2018-06-01 | Shows armor on CharacterCard. | nsensfel | |
2018-05-31 | Adds a "meh" to "pretty bad" chain armor image. | Nathanael Sensfelder | |
2018-05-29 | Adds a third tile design. | Nathanael Sensfelder | |
But, considering how it looks, I think the tree stumps and logs should probably be kept separate. | |||
2018-05-29 | Restores manual controls. | Nathanael Sensfelder | |
2018-05-29 | Replaces the rocks with mushrooms. | nsensfel | |
They're not great, but it's definitely better than all the previous versions of that tile. | |||
2018-05-28 | Makes the rocks more grassy. | Nathanael Sensfelder | |
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess... | |||
2018-05-23 | Puts some armor on the characters. | Nathanael Sensfelder | |
Also adds a file missing from the previous commit. | |||
2018-05-22 | Adds the Crow and the Hermine to the game. | Nathanael Sensfelder | |
2018-05-11 | Adds an unsatisfactory crow portrait. | Nathanael Sensfelder | |
2018-04-26 | Character icon bodies are now team uniforms. | nsensfel | |
2018-04-25 | Body dark borders + stripes. | nsensfel | |
2018-04-25 | Less terrified cat icons, ex of portrait w/ armor. | nsensfel | |