summaryrefslogtreecommitdiff log msg author committer range AgeCommit message (Collapse)Author 2017-12-11Moves the end turn button to the footer.reorganizingnsensfel Also, fixes EndTurn.elm not compiling. 2017-12-11Re-enables preemptively moving the main character.nsensfel 2017-12-11Actually locks navigator path when requested...nsensfel 2017-12-11Re-enables display of remaining points.nsensfel 2017-12-11Re-enables the controlled char's navigator.nsensfel 2017-12-08It compiles again.nsensfel 2017-12-08Slowly getting there...nsensfel 2017-12-07...nsensfel 2017-12-07...nsensfel 2017-12-06Still working on that reorganization...nsensfel 2017-12-05...nsensfel 2017-12-05Trying to figure out how to organize the code...nsensfel 2017-12-01Starting a new reorganization...nsensfel 2017-12-01Fixes the battlemap overflowing out of the page.nsensfel 2017-12-01Updates the way the targets are displayed.nsensfel 2017-11-30Changing attack targeting logic.Nathanael Sensfelder 2017-11-30Still improving the look of the GUI.Nathanael Sensfelder 2017-11-30Changes how the GUI looks.nsensfel 2017-11-30Fixes 'battlemap-actual' div having 0x0 size.nsensfel 2017-11-29Enables attacks.nsensfel 2017-11-29Allows to simply focus non-enabled chars.nsensfel 2017-11-29Adds health.nsensfel 2017-11-28Edit handler URLs to match the new ones.nsensfel 2017-11-27Woops, forgot the Out of Bounds.Nathanael Sensfelder 2017-11-27Improves RangeIndicatorNathanael Sensfelder 2017-11-27Request bmap at init, removed useless imports.nsensfel 2017-11-26The server will actually parse it in reverse...Nathanael Sensfelder 2017-11-24Disables characters after their turn.nsensfel 2017-11-24Working on disabling chars that shouldn't be used.nsensfel 2017-11-23Preparing nginx.conf for procyon.nsensfel 2017-11-22Adds player id.nsensfel 2017-11-22Fixed tile cost mismatch between client & server.nsensfel 2017-11-20Add more info on the client when making requests.nsensfel 2017-11-20Tiles are ref by IDs, not (icon, cost) tuples.nsensfel 2017-11-17Updates to match the next server structure.nsensfel 2017-11-16Prepares for sending char turns to server.nsensfel 2017-11-16Fixes assets being re-generated every build.json-commnsensfel 2017-11-15Adds scripts to generate colors for chars/tiles.nsensfel 2017-11-15Adds support for the "add_char" server reply.nsensfel 2017-11-12Cleans up map switching.nsensfel 2017-11-10The implementation is hacky, but it can change map.nsensfel 2017-11-10Adds a button to ask for a new battlemap.nsensfel The new battlemap is chosen according to the currently selected character. 2017-11-06Got the client to validate the reply.nsensfel 2017-11-06Merge branch 'json-comm' of dreamhost:~/repositories/git/tacticians-client ↵nsensfel into json-comm 2017-11-06Got it to talk with the server!nsensfel 2017-11-03Adds 'reset' target, prepares for asset generation.nsensfel 2017-11-02I'll soon have to start coding stuff server-side.nsensfel 2017-11-02Prepares the sending of a character's turn.nsensfel 2017-10-30Thinking about how to format the JSON messages.nsensfel 2017-10-27Starting to add communications w/ the server.nsensfel [next]