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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | I think only diagonals are missing. | nsensfel | |
2018-07-26 | Adds the templates for most frontiers type tiles. | nsensfel | |
2018-07-24 | Starting to make all tile variations... | nsensfel | |
2018-07-24 | Uses all variations of the A, B tiles. | nsensfel | |
2018-07-24 | Changes the format of tiles. | nsensfel | |
2018-07-24 | Okay, got it to work this time. | nsensfel | |
2018-07-23 | Got it, I think. | nsensfel | |
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying. | |||
2018-07-20 | Struggling with Inkscape | nsensfel | |
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead. | |||
2018-07-19 | Exploring an automated solution for biome crossing | nsensfel | |
2018-07-18 | Still not satisfied with the noise function... | nsensfel | |
2018-07-18 | Next: "cul-de-sac" and "surrounded" water tiles. | nsensfel | |
2018-07-17 | The Prettifier works. | Nathanael Sensfelder | |
There's quite a lot of templates (& tiles) missing, though... | |||
2018-07-17 | Adding the Prettifier... | nsensfel | |
2018-07-17 | Adds fill function, removes obsolete files. | nsensfel | |
2018-07-16 | Adds more watery tiles variations. | nsensfel | |
2018-07-13 | Can now select a template, clear selection. | nsensfel | |
2018-07-13 | Got the rectangle mode to work. | nsensfel | |
2018-07-13 | Split data into tacticians-data. | nsensfel | |
2018-07-12 | The map editor now displays it correctly. | Nathanael Sensfelder | |
2018-07-12 | Got it to load the map (full of "error" tiles). | nsensfel | |
2018-07-11 | "Battlemap" -> "Battle". | nsensfel | |
2018-07-11 | The map editor compiles (but does not work). | nsensfel | |
2018-07-10 | Still working on it... | Nathanael Sensfelder | |
2018-07-10 | Starting work on the map editor... | nsensfel | |
2018-07-10 | Uses the JS flags. | nsensfel | |
2018-07-09 | Starting to implement some JS stuff... | nsensfel | |
2018-07-07 | Code cleaning, darker favicon borders. | Nathanael Sensfelder | |
2018-07-07 | Woops, didn't mean to add that. | Nathanael Sensfelder | |
2018-07-06 | Improves help menu aesthetics. | nsensfel | |
2018-07-06 | Starting an interactive help menu... | nsensfel | |
2018-07-06 | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-client | nsensfel | |
2018-07-06 | Adds status markers. | nsensfel | |
For the first release, there is are no planned statuses, except the ranks. | |||
2018-07-04 | Should remove the stats discrepancies. | Nathanael Sensfelder | |
2018-07-04 | Revert "Had determinism issues with stats." | nsensfel | |
This reverts commit 80bac96c93e7141ced7c2a56d9c1f236f304ea93. Turns out the rounding error is caused by the armor malus. | |||
2018-07-04 | Had determinism issues with stats. | nsensfel | |
Server and client (both running on the same machine) can apparently disagree on the value of ceiling((X^1.8)/20.0), or maybe when calculating an average. I've just encountered a case where the client said the character had 108 movement points, whereas the server said they had only 107. As a result, the client showed a path to the player that the server would not allow. To fix this, the server's values are sent to the client. This is only required for fields with values that affect how the client behaves, i.e., max health and movement points. | |||
2018-07-03 | Somehow, git had an older version of the logo... | Nathanael Sensfelder | |
2018-07-03 | Properly removes defeated characters. | nsensfel | |
2018-07-02 | Separates player ID and player IX. | nsensfel | |
2018-07-02 | Logo improvements. | nsensfel | |
2018-07-01 | Adds Tacticians Online's logo & favicon. | Nathanael Sensfelder | |
2018-06-28 | More banners, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-28 | Starting to add banners. | Nathanael Sensfelder | |
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory. | |||
2018-06-28 | ... | Nathanael Sensfelder | |
2018-06-28 | Removing some 'grid' displays from the CSS. | Nathanael Sensfelder | |
2018-06-27 | Slight armor buff. | Nathanael Sensfelder | |
2018-06-27 | Balancing pass. | Nathanael Sensfelder | |
2018-06-27 | Small changes to stats calc. | Nathanael Sensfelder | |
2018-06-26 | Version is now set through a macro. | Nathanael Sensfelder | |
2018-06-26 | Dead chars should not be considered as obstacles. | Nathanael Sensfelder | |
2018-06-26 | ...animations | Nathanael Sensfelder | |